Solid little castlevania-esque game! Felt really neat all-around: good amount of levels with varied design, good amount of variation in enemies and some neat boss battles. Fun presentation as well with the funny story and cool 'fade-in' for the graphics. There were a few confusing aspects I found: one, I thought that the art assets kinda worked against themselves sometimes as you've got so many themes going, you've got the 3d parallax backgrounds, you've got the basic 2d gameboy-esque sprites, and then you've got these weird particle-effecty rotoscoped smoke effects for stuff like the dash and slash, it just kinda looked a bit odd (though pretty neat). Another thing was the hit feedback: when I initially slashed at an enemy I thought I was getting hit because the screen shook and the enemy didn't flash or react in any way; then when I got hit I was surprised because the screen didn't react in any way: I dunno, just felt the player/enemy feedback was reversed? Finally, I really wish the main character had more animation to it for the slash: would love to see a frame of animation for winding up and another frame for leaning forward to slash. Anyway, still, solid game!