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Reviews for "Box Factory"

i find this very simplistic... i like...

the game itself is pretty good, however the difficulty balancing is a bit weird. Level 10 shall be the last stage in this game and level 18-20 are way too easy compare to previous stages.

I like how the game sort of "throws you in at the deep end" and you learn what things do by experimenting with them. Really interesting and clever puzzles here and there, but the difficulty is all over the place. Level 6, for instance, requires much more thinking than level 7 or 8. Falling off the edges of the level is unnecessarily-frustrating, especially since sometimes you can click in the area of the "up-and-right" button, and it registers a click of the "down-and-right" button.

"Snap to grid" keyboard movement doesn't really work with isometric perspective. I'd have just left the directional buttons in the bottom-right and called it a day. Those are a really good idea; you should call more attention to them, if you use this scheme in the future (maybe have them change colour when the player pushes the arrow keys, if you decide to leave keyboard controls in.) I only figured out what they do on like level 9, lol. The on-screen buttons also got all jacked-up when I rotated the camera multiple times. Down-and-left became down-and-right, or maybe the opposite. Sometimes 180 degrees different, too.

Thanks for that "remake"! I still remember having lots of fun playing Sokoban as a kid.

Nice puzzle game! Overall sound and mechanics are very nice.

To be honest, didn't know I could rotate the camera until I was finished with level 21.. I didn't bother with the icons on the screen. That is my own mistake, lol.