00:00
00:00
Newgrounds Background Image Theme

Drywallconsumer just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Winter Falling: Price of Life"

This is solid af, unironically great
Also, devs, dont listen to those guys here complaining about having to hire and heal, that mechanic is fine and makes for engaging gameplay

The concept, art style, and UI style are all very good, however, there are many design issues that make the game quality suffer a lot.

The game economy has to be worked on otherwise it will be impossible for players to progress without "cheesy" tactics. The rehire costs and heal costs should be condensed into one single cost as it is currently complicated and adds negligible depth.

Also game seems to cannot decide whether it should be a "quick time or fast reflex game or a more thoughtful strategy game. Currently, the features such as painting trajectories and 5-second cooldowns orders scream the first, but the complexity of the game requires constant pausing of the game. The game should choose a direction and stick with it because these combinations are not compatible.

I like the idea very much and would love to see a game like this to succeed. Good luck.

Great game with some problems that make it a little bit frustrating.

I would like to see a tutorial for charge/move option.

As somebody already mentioned there is a lot of money in the begining, which suggest it should be spent! Only later you realise that entire campaign is about saving money as much as possible.

Btw. I beat it on my second try. I had no money so I had to kill final boss with only two spearmen.

how do I restart/reset the game? I played through the first couple of missions but seriously screwed up my economy. why do I have to rehire banners if I already hired them and they survived the last mission?? even if I have to do this, there are no meaningful ways to earn enough gold for me to recover. in this case, I'd like to reset so I can play with this new knowledge but there is no way I can see to do this.

The game system is well done and the UI feels really good, but the economy system needs a massive overhaul. For a game that start with "Don't panic, You'll learn this quickly.", it is really punitive against early mistakes.

In fact, the first battle is full of design traps:
* The fact the first battle gives you so many units makes you believe this is supposed to be the standard size of your army, but if you do it you'll run out of gold by the third battle. Why would I choose to downsize my army on my own after the tutorial?
* The placing units close together give you precious bonus, especially the horse which gives nearby units mobility points essential for a good charge. Yet the game presents it as a vanguard unit, away from the rest of the troops.
* If you lose any squadron during the tutorial -you know, the "Don't panic, You'll learn this quickly" battle- you'll have to heal them up, pretty much tanking your economy and you might as well restart.

Everything about this first battle is a lie: the number of units on the field, the way they're placed, the claim this is a place of learning when your actions already impact your campaign, even the amount of money the game give you. Either you perform well on the first level and you don't realize the 50 golds is not the starting package to buy your army but a very important sum of money you have to learn to manage directly, or you do lose a bunch of units and quickly realize that you fucked yourself up by doing poorly on your first battle. Either way you're boned and will have to restart.

Honestly I would just drop the hiring cost entirely since there's already a healing cost. The two concepts are contradictory: either I keep the same units from battle to battle and I have to heal them between fights, or every battle is fought with new units I have to hire each time, but then I shouldn't have to heal fallen platoons. Stacking up all the usual RTS uptake costs with none of the alley of revenue (land exploitation, looting...) makes for a poor game experience.