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Reviews for "Final Fharmacy I"

This is an amazing game! I loved it! The sounds are nostalgic and i love the shop theme! Wonderful!!

This is a fun game, but I'd really like a shelf to put some pre-made mixes on.
The best I can do is to put something in the pot to have 1 ready, then put something in the extractor and mortar so I'm about ready to make 2 more.

When the day starts, I have a reasonable chance of having to heal the first person, but if not: that potion gets wasted.

I also had a problem where I clicked on something, but couldn't put it in to make dust because I had preloaded that, then I had trouble dropping the ingredient to clear it.

The work around was to give them both to the patient (who gave me funny looks).

So my idea is:
1 rack that holds up to 5 extractions (1 of each type maybe?)
1 shelf to hold 5 jars of powder
a counter to put maybe a dozen potions on

Then have some time at either the start or end of the day to get ready.

The stars from patients get lost a bit quickly on day 1, given that you're having to look up the formulas. Frankly: they should give me 3 stars if I manage to keep them alive on day 2+ if they are bleeding out when they show up.

This reminds me of a couple of other games, where you support the efforts of adventurers, rather than directly do combat. It is a nice change of pace, but this one lacks the element of actually affecting any outcome.

There is also a lack of "research" option, which would be a nice phase to have.

You could also maybe add an economy, giving a penalty for wasting resources since you'll need to buy replacements.

FutureCopLGF responds:

Cheers for the detailed feedback! I mighta tried to be a bit too minimalist with using the pots both as a mixer and as a temporary shelf. In a future sequel, I think I would like to improve it in such a way to have more complex shop management with upgrades, research, money and so on.

this is a fun game, I don't know if it's me but about a third of the time I end up dropping the ingredients or potions right after clicking on them

FutureCopLGF responds:

I think you're right: I thought I made the interaction areas big enough but after seeing some other people play, I think I needed to make them even bigger for more comfort. I'll keep that in mind for an update!

make more slots for potions plz and maybe more time on 2:30 day

That is incredibly stressful. But very fun.

FutureCopLGF responds:

Mission accomplished, then! Though maybe next time I'll dial it back and make it just kinda stressful, haha. Thanks for playin'!