00:00
00:00
Newgrounds Background Image Theme

horndogg60 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Blooming"

This is a pretty tough game, both because of the puzzling and the precision platforming (damn those blue flowers when you gotta get a block higher!) with the latter being the more formidable challenge IMO. Great difficulty in both aspects without feeling unfairly tough, excellent pixel graphics, and good music make for an all around impressive package. I bet it'll do really well in the Jam. Good luck!

HealliesGames responds:

Thanks for the kind words!
Now I've made that you can now slightly move up and down with the blue flower,
removing part of the frustration and keeping the level design clean.

Thanks again!

It's a pretty challenging game, but the concept stands out in uniqueness and I like the artwork.
Ciao!
M

HealliesGames responds:

Glad you enjoyed the artwork, I always do my best to make a game pleasant to watch and listen to.

Thank you, Marbles23!

Not bad.

The last part is VERY pretty :O
And the game is pretty hard with these perfect jumps and flower swapping :P
Definitely deserving way more than 2.99 it got... :/

HealliesGames responds:

Unfortunately, the low rating was due to the brutal difficulty in the moment of release.

But thanks to the criticisms, I managed to balance stuff.
Every cloud has a silver lining.

And the fact that the judges took the game into consideration despite the score made me really happy!

Thanks for your feedback, Notabla. I am glad you liked it!

Holy moley, you expect a lot out of your players! This game was super confusing, unintuitive and frustrating: a lot of the time when concepts were explained to the user, they were done with vague graphics, and those graphics weren't even visible at the moment you needed them! However, once you wrap your head around how the game works, this game had some crazy mind-bending puzzles that really challenged me and blew me away! Can't get over what a unique and interesting experience this was, and I'm glad to say I was able to beat it. It's not all sunshine and rainbows though: I felt like the dogs were a bit annoying to deal with due to their weird AI, and the boss was a bit of a letdown after the initial thrill due to how much health it had and how little time you had to pick a flower to strategize through the obstacles it sent your way. I bet a lot of people will bounce off this game, and you should work on that, because I want more people to see how great this game can really be!

HealliesGames responds:

No matter how hard I try, it seems that creating an easily understandable game is really against my nature.

I think it is partly due to my experience with videogames;
games like Another World or Contra took me hours, if not days, to figure out how to get through a part.
I want to convey this, apparently failing.

The dog AI is actually simple: they follow the linear path until the character is inside of their range. Then start following you. A circle showing how much distance to keep should solve the problem!

As for the boss instead, I should be able to resolve simply by removing the possibility of making consecutive attacks, since the moment you are dead you don't have the physical time to collect the flower.

I really hope I can improve this aspect in my production. This thanks mainly to user feedback, as well as thanks to your work of reviewing complete with gameplay.
I wait to see how you played it!