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Reviews for "Reap"

reminds me of old newgrounds. pretty good

AlienPlay responds:

Thanks! I'm glad it brought back good memories :D

I really like this game! I really liked the timing sections in some of the levels. My favorite levels were 22-24, when the game starts to ramp up in difficultly. I only wish it was a little longer, but all in all I enjoyed the concept of controlling the environment around you to become slower.

Very good game, the interaction with the environment is interesting and didactic, although the controls can be somewhat slow overall is fun and addictive.

AlienPlay responds:

Thanks!

This game was really fun, and I played through the whole thing! I think the idea of slowing things down has a lot of potential. I noticed that with the exception of a few doors, I was able to make it through the whole thing by slowing down everything. It would be more interesting if there were more obstacles that I actually wanted to go fast. For example, you could add an obstacle that is in your way and moves really slowly, and by speeding it up you move it out of your way. The same could be done with a platform. I wonder if it would be better if there was a penalty for missing your projectile, like a health system where if you miss x amount of times you have to restart the level. You could also try experimenting with adding gravity to the projectile. You should also add a better looking background to fit more with the art. Other than that you did an excellent job of introducing mechanics and weaving them together in interesting ways. Good job on this game!

AlienPlay responds:

Thank you so much for the comment and the ideas! :D
Actually, in the first iteration of this game gravity did affect projectiles, I just found that it wasn't adding much to the game and it was imprecise.
But anyways, thanks again for leaving such a great feedback!

Solid game, really like the concept, the art and the puzzles were also quite fun, especially some of the later ones. However I noticed a "bug." It seems that you can run and jump into the side of the moving platforms and they will still take you up and down even if you aren't directly on them.

AlienPlay responds:

Thanks for letting me know!