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Reviews for "Reap"

Great game. Loved everything. Controls, powers, atmosphere and music. It's has that charm, that it will keep you playing this game.

AlienPlay responds:

Thanks! I'm really glad you enjoyed it :D

This game was really fun, and I played through the whole thing! I think the idea of slowing things down has a lot of potential. I noticed that with the exception of a few doors, I was able to make it through the whole thing by slowing down everything. It would be more interesting if there were more obstacles that I actually wanted to go fast. For example, you could add an obstacle that is in your way and moves really slowly, and by speeding it up you move it out of your way. The same could be done with a platform. I wonder if it would be better if there was a penalty for missing your projectile, like a health system where if you miss x amount of times you have to restart the level. You could also try experimenting with adding gravity to the projectile. You should also add a better looking background to fit more with the art. Other than that you did an excellent job of introducing mechanics and weaving them together in interesting ways. Good job on this game!

AlienPlay responds:

Thank you so much for the comment and the ideas! :D
Actually, in the first iteration of this game gravity did affect projectiles, I just found that it wasn't adding much to the game and it was imprecise.
But anyways, thanks again for leaving such a great feedback!

Enjoyed the game. I found it very captivating to finish the game.

AlienPlay responds:

Thank you! It's great to hear that.

Very good game, the interaction with the environment is interesting and didactic, although the controls can be somewhat slow overall is fun and addictive.

AlienPlay responds:

Thanks!

It's a well-made game with a great concept, congratulations!

In my opinion, I passed through all the levels with relative ease; I don't think there was anything which would be truly challenging or which needs more than two or three tries. You can slow down any number of moving objects indefinitely with a barrage of spells with fast fire-rate and turn very slow hovering in the air on/off as many times as you like, so you always have plenty of options to make the level easier or to fix your mistakes even mid-air.
Perhaps there should be areas which don't allow using your abilities (or moving objects unaffected by them) or some limits on your abilities. Not to make the game very difficult, just to up the challenge a bit.

It would also be interesting to see a greater variety of puzzles. What you have currently is fine, it's just that similar "tricks" and mechanics are repeated very often, well after you proved you know how to do them ("open door, slow it down, run through", "slowing human on a button" etc.). Syncing the blades in the last level was a good idea, perhaps you could do something similar for example to choose the order in which buttons are pressed by slowly falling weights (so you could run through a series of doors), propel yourself with a conveyor belt (which you have to walk across while it's slow) or something else which makes you use your abilities in a new, previously unseen way.

But those are just tips for improvement. The game already is very good as it is. :)

AlienPlay responds:

Cool! Thanks for the ideas! :D