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Reviews for "Jungle Doom"

simple, challenging. I kind of liked how little instruction we were presented with and how easy it is to die. sometimes I would be like, why did I die? and have to enter the same room and die several times to figure it out. overall a good game, enjoyed playing.

Well, I was going to call this a great game, but it did have an annoying flaw. You had to reopen the chests! I don't want to have to do that every time! It can be hard determining what can kill you. You usually always learn the hard way. That's a pain in the butt.

Still, it's a nice setup. I don't know what these enemies are. They remind me of some from Mario. I don't know what the "J" and "Z" did. You know, when the screen changed.

While the game is cute, I wish there were a bit more color to it, if only to help distinguish between background and foreground details, as well as hazards. But aside from that, it's a pretty cool game. Not terribly challenging or mind-blowingly frustrating. I do appreciate that enemies that are killed stay dead (so long as you've saved after killing them).

Pretty fun game, controls well and feels challenging without getting too frustrating. The dagger mechanic was a little irritating to deal with enemies that are almost always above chest-height, and the screens could use a little more color to help distinguish between them, but overall I liked the game quite a bit.

Fun little game. Action adventure platformer. The graphics are crude but cute. A little more instruction might be better, or maybe that was just the fun of discovering it.

*** WARNING SPOILERS ***
It wants me to press action button on the sign, and the screen fuzzes out. Ok, what happened? Was that me switching to a parallel world or something? I have no idea. Until I find another one and die and realize, oh, that's a save point. Maybe you could have said that.
And the dagger description says it can kill other enemies but says nothing about being able to cut through thorny vines.
Another point of frustration is that I can't look up and down to know where I am about to go. In other games, the levels are designed to be intuitive around that. But for example that water area that I fall down into and have to jump out of but don't know where I can jump up because there are blocks on the next screen up so I just keep jumping random spots hoping to find a hole. That was unnecessary. Or that part where I have to fall down a narrow chimney and just hope not to land on the fish below, because if I do the nearest save spot was like 3 screens away and I have to try again and again until I got lucky. That was sum bullshit. You lose a star for that.
The hit box on the dagger was kinda wonky. It would hit maybe 1/3 of the times I expected it to.

But, enough ranting. This game was a lot of fun, thank you for writing it and sharing it here. I enjoyed it and hope to see what else you make.