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Reviews for "Platform Picasso"

5/5 stars because like most of Picasso's paintings, this was really well done. My only problem is the fact that the camera is bound to the character, and it makes levels 13 and 14 especially harder, because that makes jumping and painting pretty hard. It makes other levels easier though, so maybe a choice in the settings bar? Other than that, I have no complaints. It was a fun afternoon, and i'm proud to be one of the first to get certain medals. Bragging rights are mine! Cannot wait for new levels, and will definitely get those bragging rights as well.

GoodL responds:

Thank you so much! I'm really glad you enjoyed the game, and I appreciate you pointing out that bug for me!

Trippy, love it, 🦕🦕

Wow nice job! Reminds me of "Draw Play" but with different effect-lines. Like mentioned it is limited to computer performance, so I assume that is why my actions are delayed and thus can't manage the last levels, those that require timing. I'll just give up on those. ^^'

PS: can we get a hint for the secret medal? :D (Thank you! Got it! )

Edit: Also big + that we can play any level, skip any level - that none are locked.

GoodL responds:

Thank you so much! Yeah, a friend of mine showed me Draw Play while I was working on this project and I loved those games, definitely classics. Sorry to hear you experienced delay in the levels, I tested this game on every computer I have access to, some with very poor computing power, and never had any trouble in the levels (only in free play), so that's troubling to hear.

The secret medal involves spending some time to create a masterpiece... :)

I chose not to lock the levels because the medals already provide incentive to beat them, and I didn't want people getting stuck forever.

Thanks again, I really appreciate your review!

repositioning the ink meter would be a smart move, possibly making it bigger (horizontally, less vertically) near the bottom so it's not smashed in there with all those other meters as i didn't even notice there was an ink meter until a while into the game, i also (as far as i made it) didn't see the other meters being used (i didn't make it very far as drawing the paths seems kind of awkward on a laptop touch pad in my opinion) just some things to think about. maybe make an easy mode for laptop users that lets you use more ink? Nice job othersise.tho

GoodL responds:

Those are good suggestions, thank you! I definitely designed the game with external mouse in mind, and the main laptop I used for testing has a huge mouse pad, so you're definitely right that I didn't consider that enough. I'll keep your ideas in mind going forward, thanks again!

The game works just fine on my Windows system. I don't know why other people are experiencing issues.

There are some frustrating parts like in the second level where you keep hitting your head against the red outer boundaries ... (You might want to make it more forgiving, especially in the early levels).

I like the idea of the different colors having different physical properties. Although we have seen games of this type before, that's something I think is a new twist on the genre. Very creative!

Just an idea: You could replace the main character with Picasso's Harlequin or something similar ...

Cheers,
M