Frustrating but fun.
Gotta say I can't for the life of me work out how to get to the guardian lock on level 7, I assume it's top left of the map but can't see a way to get there.
also the last secret medal any clues?
Frustrating but fun.
Gotta say I can't for the life of me work out how to get to the guardian lock on level 7, I assume it's top left of the map but can't see a way to get there.
also the last secret medal any clues?
Thanks. The guardian lock needs to be approached from below. The secret medal were added as just a bit of fun, and can be earned from the title screen.
Great retro game, but an issue I'd like to address is that the way you stop at a dime in midair kinda concerns me because of the platforms that you can't reach without running before jumping. Other than that issue the game's awesome, and I would like it if it was more fleshed out.
Thanks. I decided to give the player complete control over how far they jump as some of the jumps are very tight and frustrating enough. I'm actually working on a second installment.
Good
Thanks. I'm glad that you liked it.
Very cool game. I like how momentum and speed factor in the gameplay, it makes it stand out from most platformers. I also like the graphics and the music, simple while nostalgic, very reminiscent of old Atari games.
However, I want to point out a couple of glitches I found and a few things that can be improved.
On level 6, when I put all of the keys in their altars, the outline of one of the keys didn't change its colour, it remained gray. I assumed that I had missed one of the keys, so I explored the whole level from one end to the other before I realized, while passing by, that the door had been opened. I would recommend, after gathering all the keys in a level, putting in a music or visual cue that indicates that the door has been opened, in order to make it clearer.
On level 7, when I jumped into one of the floating platforms by accident, I ended up inside it and I couldn't get out. Because of that, I had to start the level over, losing my progress. I think that, on top of fixing that glitch, you should add the option to restart from a checkpoint in the pause menu, so that players aren't forced to restart the whole level.
Otherwise, it's a pretty good game.
Thanks for playing, and for your feedback. I'm sorry to ran into some problems, but I appreciate you letting me know. Some good advice too. Thanks again.
Pretty nice game! I finished it, that was good, good job :)