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Reviews for "Blood Zone1.5"

Very intense

Kind of reminded me of the original GTA games with the over top view some fun gun play in this game and graphics was pretty good anyways nice submission here but besides all that it was a fun game anyways keep making these because i had a blast with this particular game and keeps you interested regardless it was a pleasure to review, lots of nice medals and gun elements was pretty fun

~X~

improves a small bit over the Original game the map is a little more open was my only problem played a few mins of it! one thing i can say the graphics quality is a lil reduced. not sure if its cause the games camera is zoomed out a lot more over the Original its a lot more slow paced than but i feel it gets faster in the later waves! not a bad game tbh

Much much worse then the 1.0 version.

This game is unplayable right now - not if you want to get Psycopath and Catch this medals without dealing with bugs more then with zombies:

Fix these issues:

1) Direction commands get stuck often and make the character go in one direction. If you do some clicking it stops and would be a small issue if not a big Big BIG BUT! if you get lead due to sticking direction to the bottom side of screen you may find yourself in the "non-normally-enterable area" that is the bottom line of the screen. There is an invisible wall there that cannot be crossed to the other direction. You are stuck on the lowest horizontal of screen forever and you cant get new ammo ever nor avoid zombies in this 1 dimensional space you are stuck. It's certain death. I that happened to me twice when I had already spend a lot of time spent and had about 400- 600 kills. I will not play anymore untils this is fixed.

2) Stop making the game Booooooooooooooooooooooooooooooring. Music suggest dynamic shooter as was the first game with small area. But now the game is just a loooooooooooooooooooong time walking and leading the slow zombie herd behind you in circles until you find some ammo. Ammo pickups appear and then dissapear again very quickly. Sometimes some ammo pickups are permanent and don't go away until picked up but that is very rare Powerups are useless and unneeded - I would much rather just have more ammo so I could continue playing and killing. Each time I see the useless powerups instead of ammo I get angry and want to send an angry letter to the author. Make the game spwan more ammo for dynamic gameplay. I once made some 15 circles around the map for some 5 minutes and could not find any ammo.

3.Explosive pickups just don't work most of time - you pick up a grenade or the mine - and you have 0 explosives still. Is there a difference between grenade and mine? I was ever able to only use mines. I cannot get grenade medal because I was never able to throw one - I pick up a grenade but it doesn't add to inventory.

5. Add a current weapon icon. It is too hard to distinguish if I have machine gun or shotgun equipped I confuse them all the time. They can be distinguished by max ammo number which is lame.

6. Stop skipping weapons with 0 ammo when selecting next weapon. After I memorize which weapon fallows which, it completely ruins the sequence and I fire wrong weapon all the time especially easy to confuse shotgun vs machine gun.

7.Why not assign a number key to each weapon like in a proper shooter?

If you correct most of these mistakes I will upgrade my rating using the Pico face panel on the left.

ArashJawan responds:

Thank you for playing! We understand there are some issues, we are addressing them.
The problem with audio is due to playing the game in web. We have tested the game in pc build and in editor. It's just present in web build.
The problem with inputs is similar. Because you are playing in web, pressing buttons like tab or middle mouse button makes the game lose focus and inputs get stuck.
No body said anything about the grenade problem though. By default, pressing "F" throws the only grenade you can carry, after that you have to wait for a pickup.
Also, we are working on new enemies that will kill you faster if you are out of ammo, Obviously that requires us to make the pickup spawns smarter.

This game isn't very good. It's just like your other, except the map is slightly bigger and thus perhaps slightly laggier play. So in that way it's perhaps worse than the previous.

Zombie enemies are perhaps the laziest possible enemy type as all you do is just home in on location of the player. That might be okay in some larger game with a greater assortment of enemies, where homing zombies were just one type of enemy out of several unique types, and used sparingly, but that's not the case here or in most other zombie games people tend to put out.

Please use enemies with a strategy that's not just "move in direction of player.x, player.y"

ArashJawan responds:

Thanks for constructive critisism. As you can see we are upgradihg the game and there will be new versions with better AIs. However The lag you mentioned may have a lot of reasons and not all of them are related to game developer.

good job ! :)

ArashJawan responds:

Thanks :)