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Reviews for "Wondrous Lands"

Incredible game! Well done!
I have been addictivly been playing on hardcore mode for the last few days and its been a ton of fun. some suggestions;

1. Ninjas seem a little too powerful for what level they are, especially the level 4's. Invisibility, backflip, substitution are horrible combinations to fight without being much stronger than them. I think its the substitution, It may have a little too much health and draws aggro for too long.

2. Sometimes characters get stuck, Im not exactly sure why, sometimes it a terrain thing sometimes its trying to walk around someone thats invisible but this often results in a huge swings in the battle. I once defeated 4-5 enemies all because they could target the character they wanted to or failed battles because only 2 people where attacking. it does not happen often but it has killed a run once or twice.

3. I would really like it if the shield related abilities had a provoke. While my tank does generally take most of the aggro sometimes enemies full on charge past or walk past him going straight for my mage. I understand some enemies have a priority to do that but it makes it very difficult to counter it unless you have specific abilities to do so.

4. Im with previous comments with letting the player pick the class and have randomizer/re-roll for the stats. I found myself just refresh the character select screen until I get the classes with vaguely the skills I want.

5. I feel like the loot is just a little too randomized and the fact that you have abilities specific to some weapons not others, while enemies types are weak to some weapon types and not others forces the player to try and decide what will make the bigger difference. Then there is the different levels of damage ontop of that. now I LOVE this depth and decision making but I think it could be a little more polished. maybe giving the player the ability to change any piece of equipments element for a fee? maybe a one time use thing? or enchant scroll that drop?

overall I feel like these are just little nitpicks....excellent job overall.

DLord2 responds:

Thank you for you feedback!

Yes, AI decides to get around ally or to wait and rarely it makes wrong decision.

I agree that loot is very randomized, but I think it is compromise between complexity and depth(having enchant scrolls ect). Also there are shops on the map. They won’t completely mitigate the issue, but should help a little.

It's a nice game, but I think the game will be more enjoyable if at the beggining the player can chose his class and distribute himself the stat points. It's too random and I need to restart a lot for making a good team. Worse I don't have the 3 class I want each time. I don't need Energy for my 2 hands specialist, I want him to be pure physical. The game is nice, but I have little action in battles. Would be cool if I can chose what the heroes will do as a RPG, or at least disable some elements abilities to make the odd of casting the good ability (ex.: trees hate my fire arrows, but I can hardly trhow one if I am lucky) stronger for some vulnerabilities.

DLord2 responds:

Thank you for your feedback!
Yes, it is good point. The game is designed this way(to adapt and to make use of what you have). But I agree, creating custom heroes is good alternative. Also we wanted appeal to more casual audience by simplifying the party generation process a little.
The same goes about autobattles: we wanted all the important decisions to be made on the global map, while in the fight you can relax and watch how your heroes beat the crap of everyone.
Though we understand that it may be frustrating for a hardcore player who wants as much control and depth as possible.

P.S. When hero decides to cast ability it takes into account enemy resistance. It's not a dominant factor but important one.

This game is fantastic! I've been greatly enjoying playing it but now I can't access my save file. It tells me the potential fix but that hasn't fixed my issue.

But seriously, this is a great game and I highly recommend it.

DLord2 responds:

Thank you for your feedback!
Yes, It is related to flash storage settings. This fix should help with the future game savings, but it doesn't help to restore current(it is corrupted because of Flash file size restrictions).

Very nice game. I was hoping for something like this to come for a long time.

DLord2 responds:

Thank you for your feedback!

Okay, it got addictive very fast, i also suggest more randomness in the map, and/or at least, make the characters move faster, it is taking a lot of time from one battle to another in a point that i decided that exploring the map to make a strategy before battling wasn't worth it as i would get a little bored in the middle

DLord2 responds:

Thank you for you feedback!