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Reviews for "Shekateka"

Im not sure if its the computer im playing on or if the game is just slow. Also everything takes too many hits to kill and the area in which you have to be to fire your gun is small so it ends up being tedious.

Fun concept. Difficult and pretty frustrating at times but a decent game game overall. Would definitely like to see a more polished version of this concept.

quite fun game, the concept is very imaginative and the music is very fitting.

though the game is very basic as is, which isn't a problem but it does hurt replay value combined with other things like the respawn system being way too forgiving and the boss being very exploitable (stand to the top wall side corner of the protective wall, when rock is thrown move to the opposite corner of the socket) the game is so short and easy it doesn't have anything else to discover, not even RNG to mess around with.

again it's a very competent game, fun for one playthrough but not much else due to a lack of content and punishment for death.

The idea is nice, but you seriously need to work on the hit boxes though. It's very hard to tell when your bullets are blocked, what part of the enemies you can hit, etc.

It's an interesting concept, but it definitely needs a lot of work. My main critique is that the cord is so short that it makes it almost impossible to avoid certain enemies by the time you can plug them in. Also, the ghosts looked oddly like zombies which really bothered me. And I didn't like that they could go through walls. That mechanic should have probably been saved for a more challenging enemy, rather than the first one presented. I also greatly dislike the idea of the areas closing so you can't leave until you defeat all the enemies. Instead, it would be nice if you made it so that the door to an undiscovered area only opens if you clear the room, but the door leading to already-discovered rooms remains open.

A suggestion for how to improve this game later on, is to possibly have upgrades for the laser gun, such as a longer cord or a faster firing rate.

I will admit that I did not play all the way through this. I stopped shortly after getting the first key because I simply found it too frustrating. For a person not a fan of shooter games, but decided to give this a try anyway, I found the difficulty a bit bothersome.