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Reviews for "Upsidown - C3Jam"

This was a fun 10 minute game and I enjoyed a lot of what it had to offer. However I found that the bricks were a bit confusing at times and that ball moved too fast at other times, but overall it was a good game.

Jau-Al responds:

Thank you ! About the "bricks" (I prefer "blocks"), I tried to reproduce stone, wood, metal beams and fragile bricks with "natural" properties. I hope there are no hitboxes problems :-( .
About the ball : I thought about prevented a too high speed but.. it was so funny when tried, I just couldn't find the will to limit it :-D
I think I will continue to develop this game and put it on Google Play too. Thank you so much for playing and rating it :-)

Crap. I'm making the EXACT same game as this one but I guess you beat me to it.
Oh well. Guess I'll join the next Jam instead.

Jau-Al responds:

Lol Great minds think alike MWAHAHA ! :-P

Good fun. Nice puzzles. Graphics let it down a bit.

Jau-Al responds:

Thank you :-)

Sorry about the quick graphics. I wanted to add some funny backgrounds and effects but I had to finish it in time for the C3Jam.
I'll probably finish this game and publish it on Android.

Nice game, fun idea. Though the buttons were a tad sensitive - a cooldown on them would help a bit, to avoid accidental presses that toggle it again. Shame about the lack of music though, plus the tiles not having a uniform facing bugged me.

Jau-Al responds:

Thank,
About the buttons, I made them progressive but maybe not enough. My touch control is probably better. I will think about it again for the mobile game.
I didn't have enough time to make gamek logic, levels, basic graphics, sound effects AND some music ! It's a two weeks jam ! I'm not The Fash (or F. Smoak lol) :-)
Sorry about the time faces. I should have used the "final" one even without the lighting effects (lack of time again). I chose to fake the lighting but it was a really bad idea lol.

Fun to play, I like puzzle aspect to it, a question - why did you decide to stop the physics while rotating the play area? It somewhat took me out of the gameplay, as if time had stopped. Was that an intentional decision, or was that based on time to implement? Nice work overall.

Jau-Al responds:

Thank you for playing :-)
I decided to stop the ball for two main reasons :
1- Prevent any collision bug while moving the "box" without physics.
2 -Allows velocity stacking and "aiming". More funny Imho.