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Reviews for "FeeSoeeD | Beta"

The graphics are very nice, but you should try to think about how much time players spend waiting and replaying boring parts.
When you fall you have to wait for your lifes to go away, then there's a pause, slow fading, and go back to the start. Jumping takes long so you have to wait to reach the ground. Slow walking with lot's of places without any obstacles make you have to wait to reach something interesting. The slide starts fast but slows down to a moment where almost nothing is happening and you can't control anything.
I didn't play past the tutorial so I can't give a fair rating, but all the waiting is just too boring to even bother.
I hope you work on it more because these are easy problems to fix and the game could probably become quite interesting if you do!

good concept first real level is a little hard but only because of the hard to control portal system, could use some work but a good game overall

BUG-Studio responds:

Good afternoon. Thank you for your feedback.
To operate the bullet, you have to press jump (W), and then the bullet will rise up.
But the farther the bullet flies, the lower the speed, and the faster it will fall to the ground.

Tutorial level is confusing, since it tells wrong info about portals.
Theese portals do not work like in Portal(Flash or PC game), they do not propel you forward, basing on your speed on entering.(Unlike what your tutorial level says)
Here is a true info: TO USE PORTAL, STAND IN IT AND PRESS W
The game itself looks promising, even the whole "charge-to-propel" portal shooting mechanic is fascinating.
But the b*ll*it about using portals is frustrating, seriously "That should hold a key, the faster the speed."?
What were you thinking?
Took me a whole minute to figure out the true usage of portals.
Next time, try actually TELLING people how to use your Portal Device.

Stop the camera from moving when you press left or right, make more fun levels (the 7 beta ones were really boring), fix the mechanics of the portal gun (who thought it was a good idea to make the player 'flappy-bird' the portal through a small gap in levels 6 and 7?), and add other mechanics, and this game would easily be a 5. Oh and your level 5 is broken af.

Maybe make the down arrow key for sliding also.

the game is ok,just boring.
The portal shots control like a paper airplane mid flight.

While the game is boring as its doesn't has much to offer,it's still good.

However...maybe make ENTER or the SPACE BAR to enter the portals.

Also,i had to GUESS how to use the portal gun,i mean,YOU SHOULDN'T GUESS HOW TO USE AN IMPORTANT GAME MECHANIC.

maybe add more puzzle mechanics.

also,maybe check some other games,it could make you think of something to use in your game.

for example,In portal 2,you use gels to make portal surfaces,jump higher and speed up in the game.

They actually got that idea from a game in steam where you can paint the walls and ground so you can jump,run or stick to walls and poles that you can't stand on.

Overall,the game is ok,it has potential for it being a beta.
It just needs something to spice it up a little,like an end goal,even if the story is very simple, and some refining