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Reviews for "INTO THE ABYSS v1.1"

Found my self getting stuck on walls and corners of pits leading my my death.

Overall I like it, but the camera needs a little work. I died a lot because I jumped up to a platform, then couldn't see hazard under me when I tried to jump back down.

Well I got 82% with no secrets found, though I had a few ideas where some might be. I just didn't know if this would be the kind of game for them and focused on finishing. Also that spider sprite was nightmarish. I loved the aesthetic, I'm a real sucker for gameboy graphics and this looked awesome.

Now some criticism. There were a few jumps that were a little unfair given the camera was too far up to be able to see the spikes below. So you take a leap of faith and end up on a spike, generally you want that stuff to be fair so you don't get cheap deaths. There was a later one with a bat out of view that I hopped on rushing through, but we can attribute that to my lack of patience.

I also died a few times before getting my second heart to the frogs sitting so close to the doorways. You walk out and walk straight into a frog before you realize they're there. That's not a super cheap death, but maybe if they were even one tile further away it would give people more reaction time.

Last criticism is that the unity round hitbox is fairly noticeable in this game. Is this one of your first attempts at making a platformer in unity to teach yourself? If so, you made it much farther than I did and actually made something to be proud of. Though from what I did learn square hitboxes work better for this sort of game so that jumping is smoother, and you don't get hitched on walls so awkwardly.

That's all, I hope none of my criticisms came off as mean or anything, I really did like it, I just want to give an honest opinion that might help make your game better.

gamesbynoe responds:

Thank you for your review! I will make some tests with box colliders. BTW im working on another game thats why all your tips very helpfull! Thank you.

Gameplay is engaging, challenge is well balanced. Graphics are sweet. Overall short and sweet.

gamesbynoe responds:

Thank you!

Things I liked:
* nicely drawn and completely fitting sprites
* a perfect retro atmosphere and style (music, palette, animations); including the end boss that is really "shocking" at first, given the previous cute enemies
* overall a well balanced and fair gameplay (possible dangers are foreseeable almost everywhere)
* a casual game that can be easily played in one go, but also offers possibilities to come back later

Thoughts for improvement:
* I mapped my keyboard keys to my joypad, but couldn't do this for the start screen and on the death screen, while the latter one was worse for me. Everytime I died I had to find the mouse cursor again (or constantly keep it within game frame). Overall this slightly spoiled my experience. Thus please consider adding keyboard controls for those screens.
* It's very difficult to avoid the boss attack when encountering it; especially as it is not clear at which point the character can be controlled again. I'd suggest some hint that would indicate when the player is controllable and when not (e.g. a question sign above the player character)
* Consider adding a (possibly cryptic) hint that there might be secrets, before the ending screen. I was somehow not willing to start/trackback all over again, after I finished the game.
* The spikes on the bottom in the first room with a scorpion can't be anticipated at all and are hard to avoid. Please consider to add a "look down" function.

gamesbynoe responds:

Thank you for your awesome review! Realy helpfull!