The game itself was rather refreshing in the sense it is an idea not used so much around here. Basically a survival game where you are forced to stay moving to find the food while avoiding the enemy since you can't defend yourself.
It really bugged me the small backpack, as I often times would have it filled with cards and a knife, leaving almost no room for food. I would have to waste the cards or sometimes the just wander heavily around the stairs to have hunger to use the food (I never tried to use food with less than a bar of hunger... felt like a waste...). I would recommend to at least have the cards on a different inventory (seriously, why a small and flat piece of plastic takes as much space as a bunch of food?)
Another thing that kind of annoyed me was the text time. The text appearing gradually is good, nice and fancy, yes. But it is cumbersome when you are fleeing and you have to be frantically clicking to speed it up else the timed events wont start until the text is completely out. I would recommend to either make the text instant or to take then out entirely when you are being chased. It does not make much sense to ask if you want to use the stairs when you are totally positive he is not there (I am saying such things under the assumption the choice is given to begin with to allow you to get more info and make a choice then)
Yes, I want to enter the elevator.
I know he is not there.
He is chewing my shoes.
*DING*
You sure you want to enter?
Yes, he says my shoes taste terrible and prefers me.
*Elevator music*
*DING*
Look, there is a hallway with doors on the side.
*nom nom nom*
Oh, god, I think he rode the elevator with me.
I'M FINE! He says I still got 10 seconds, shoes for him until then.
*This door is closed*
Maybe the next one is fine.
*NOM NOM NOM*
Halp.
*-*- SPOLERS -*-*
I reached the 30 days and for the heck of it, tried to go outside and "won"... but how the hell was I supposed to know I broke the rules? He never said anything about his ID or the basement as far as I remember. My character said he recognized it when I picked it up, but never said anything else, so I had the ID wasting my inventory space as well hoping I would get more of the story, but sadly I was mistaken.
I suppose it is of common sense that the killer would not be happy about it, but it would be common sense to not expose it right in the front door... without knowing where he is... while giving the back to the door... Maybe my character deserved its Darwing Award.
I will try at some point again to see if it has another ending, or to see the lose screen; but for now, the idea of having to wander around for another 30 days is not appealing. The game is fun and interesting once, but I don't feel it has repeatability value.
As a side note: I am not entirely sure of this, since I realized it near the end of my play (around day 24), but I think the game can be easily exploited by entering and leaving rooms once Mr. Stalky finds you. (I really should confirm it before reporting it, but I am not really sure I will do a second run)
By having little to no hunger (seems to give more time to flee), entering and leaving a room seems to reset the timer, allowing me to use the elevator (no food consumption) and trying more doors to hoard food.