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Reviews for "Slavery Triangular Trade"

You forgot to add the chiefs who sold their own tribesmen.

Unfortunately a bug causes the game to freeze in campaign mode in the later stages.It happened multiple times.
Other than that, I loved every other aspect,and how it always keeps the player under the right amount of stress.
Interface could be better,it was slightly overwhelming at first and took sometime to get what is what.

Sebbernery responds:

Someone else told me about a freeze issue. I'll investigate that. Thanks for telling it !

Very unique mechanics in this game. It could be a bit better visually, but other than that I liked this game.

Hi !
Nice game ! I understunde it is from a gamejam so it was made rapidely. But to improve it I would say it lacks of sounds. Some sounds to indicate events (riots, dying slave, etc...) would help.
I have not been able to finish the game. Maybe my strategy was bad, or this game is too long.

On the historical purpose of the game, it is very interesting to show this periode of history from a global point of view, to show the big picture.
However I think it is a little "gentelly racist". This shows natives affricans as pure victims of history and not as actors of it. Actually, in triangular trade, traders company would not send soldiers to Affrica. They would send gold borrowed to a european bank, and would buy black slaves to a dominant african tribe. This was their main argument to not take the blame. They said " African tribes do enslave each other in tribe wars, we just took part of this pre-existing trade". This information is right, but it has no value to excuse slavery.

I'm going to be seconding what a lot of reviewers have said here. I like the historic/educational aspect of the game, but there are some glaring issues. My biggest though would be the extra ships. I tried the game twice in campaign mode, and both times, as I created new ships, they seemed to route to the other ships currently on the triangle instead of starting independently, leading to a coalesced blob of ship that would reach each port at the same time. Because of this, instead of a steady stream of trade, I would have a single ship carry everything, with 10 other empty ships tacked onto it, while my warehouses quickly filled to capacity again. As the game is now, the extra ships were completely useless. This could be remedied if you had a fixed amount of time that a ship would stay at the dock, perhaps, instead of being based on what it was picking up or dropping off. Just a thought.
One other tip would be, instead of starting by having to buy a soldier for 0g in europe, start with a single soldier already in Africa. After all, a lot of slavery was the result of tribes capturing other tribes, so it would make sense historically, and it would certainly streamline the start of the game, (where not much was explained).