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Reviews for "PUNCH OUT: TomFulp"

game concept is something however the controls for the game are shhh you know what i mean so my rate for this game is 3/5

Man...what is up with the controls?

Left to dodge left
Right to dodge right
Down to block

You even play punch-out on emulator?

Maybe if you didn't fuck up with the HUD and controls of the original game i would like it better.

Pretty nicely done, especially for two days work. One thing that might've helped the game is if TKOs against the player didn't require a ten count -- that wastes everyone's time. I've never really played Punch Out, but once you work out a strategy it isn't hard to beat Fulp. That's good; that's how old school bosses work, and you nailed it. The music was a bit annoying, and it would be nice if the game could be scaled up to at least 2x, but again, incredibly awesome for 48 hours.

There are two differences from the original game. First, the Health Meters started filled white before emptying to black. Second, after one boxer knocks down the other for the third time, the Referee (Mario) immediately awards a Technical Knockout (T.K.O.) to the boxer left standing. Implementing the second feature allows a player to retry from a loss more quickly, unless there is a way to get back up after a third knockdown…

Like the original, it is all about visual cues. Ducking/blocking is useless against an Uppercut but can protect you from a series of Straight Punches when you are unable to dodge. Your opponent(Tom Fulp) scowls as he punches straight and returns to a grin when he stops. He also winks at the start of each round and just before he rears back for an Uppercut.