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Reviews for "Flatwoods"

It seems unfinished: options menu doesn't function, no sound, and each level or scene takes a very long time to load.

Gerkinman responds:

Which browser where you using? In testing it worked well in Chrome but there have been some issues on Firefox and Safari doesn't support some of the filetypes used in the game causing it become borderline unplayable.

My thoughts:

the animation is very fluid and has good bounce to it, but not a great deal actually happens.

the narrative is nearly nonexistent, at least that i've seen, considering I only got the bad end. which brings me to my next few points.

The gameplay is /terrible/. Truly, truly awful. reading things doesn't give you any further information, it's pretty much a straight shot for the first part of the game, and the second part of the game is a collect a thon. Yume Nikki is quite possibly the only gamemaker game i've ever seen that did collecting the things in a fun and interesting way, and that was only because of the unique soundtrack, gorgeous landscape, and bizarre inhabitants, which transitions to my next point:

The overworld is /hideous/. I'm not an artist, so I can't really describe why, but the color palate and design just dragged on and on and on.

The soundtrack is /passable/. It isn't amazing, but it isn't awful. It's very simplistic, so I can't really get engaged with it, and it actually began to grate towards the end.

The game is also extremely laggy, which is horrid, and takes forever to transition from screen to screen. Given that this is a gamemaker game, that's pretty much inexcusable.

I did notice that you gave Lemon unique lines for every examine, which was nice, but the lines themselves weren't particularly notable. Just because it's a kid saying the lines, doesn't mean you have to write it like a kid's saying them. More advanced humor is fine, given that this isn't really a serious game.

A final complaint: every single time you cut something down with the hatchet, and every single time you pick up a piece of metal, your character says the same. freaking. lines. THAT is why I could not complete the good ending.

tl;dr, your game needed more in depth gameplay and storyline, more sprites in the overworld, and fixing whatever the heck could make an RPG maker game lag. The animation is really the only saving grace, but lacks the storytelling potential and good character design that would it would take to make this truly good. Currently, it's sitting at mediocre, but I am a very picky person.

Gerkinman responds:

I am sorry that you didn't find the game to be an enjoyable experience. I have taken note of all your critiques and will try to integrate these into whatever game I make next. :)

why wouldn't you support dualshock controllers? playstation is a more rational console to own than xbox if you consider the lineup.

Gerkinman responds:

They should work of you use a 360 controller wrapper. The controller support is built into the engine and not something I can personally modify.

WoW... this is one slow bad time wasted crap ,sorry !

Gerkinman responds:

Thanks for giving it 4 stars even tho you had a bad time, very generous of you. :)

Too many overly-long cutscenes
Using the spacebar makes the browser scroll down for some reason
Replayed the game to see what happens if you don't collect any pieces of metal, got an anticlimax

Gerkinman responds:

Thanks for taking the time to get both endings after getting the good one!