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Reviews for "10 Seconds"

Pros:
Fun little concept,
Doesn't overstay it's welcome,
Teaches mechanics well,

Cons:
Weird hitboxes,
Character's middle point is not centered, so turning on the edge of platforms can drop you,
The level with the canons and green moving platforms near the end's fireballs timing is random per death,
The ACHIEVEMENT BOX COVERS HALF THE DAMN SCREEN,
Doesn't show total deaths at the end

Overall, a decent project for learning how to make games.

boring, bland and generic.
this game has nothing new to introduce nor anything new or interesting to look at. the graphics and level-design are boring and lack anything to make it visually interesting. the music is very repetitive, only looping after what seems like 25 seconds. and the whole 'you got 10 seconds' is boring and has no reasons for it to be here, other than to panic the player and to force in a gimmick. and not to mention that this game is short, like, pathetically short. games with timed levels like these work greatly if you have a lot of levels to make up for the fact that the levels are short.
other then that, the game works decent enough and functions.

MrNannings responds:

i value your opinion

God f***ing damnit. I have never raged harder in my f***ing life! Jesus. Its good, but I'm having a hard time cause my f***ing laptop can't f***ing control the guy, but you... Game Developer, did a good job.

MrNannings responds:

:D thanks a lot.
Hope you didn't break anything.

Definitely far from the greatest platformer of its type on this site. The physics just feel...off, especially on the moving platforms. If you try to jump on a moving platform while it's descending, you'll be stuck falling as though you were still in the air and won't be able to jump off of it until it starts rising again. Most of the levels in this game are a bit uninspired, and I ran through most of them in one or two tries until the very end. The graphics also don't blend together very well - pixel characters in non-pixel environments don't look good, and the music gets incredibly annoying. In fact, I'm getting very annoyed just listening to it right now!

There's also a serious difficulty imbalance - most of the levels can be easily beaten in a few tries, but there's a level near the end with a bunch of cannons and three moving platforms. This emphasizes the odd physics - the timing is very difficult to get down mostly because the bugged physics don't let you jump the way almost any other platformer would. One of the platforms actually takes you too high, and you'll get stuck inside it as a result. You can get out of it by jumping, but that leaves you unable to jump again until the platform starts rising again...which is too late to attempt the jump.

Another thing that should be noted - I guess it should be expected, but this game is very, very short. I was able to defeat it in less than 10 minutes, even with the glitched physics giving me trouble. Even for a game that has a 10-second time limit on every level, that's not a lot of gameplay. Honestly, there isn't much that was done right here.

Bullshit