A fun original take on an old concept. Love the art and animations. Like the gameplay element that your weapon of destruction can be self-injurious so you have to be choose carefully and the one item that can mitigate damage (the bucket) also prevents you from eating food to gain health (well, I liked that little touch; a bit frustrating when it actually mattered). Liked the mix-up at the end with the jiggle time. I especially liked that it became playable outside the game to reduce the grind of finishing the item collection. The item descriptions were nice touches.
My biggest gripes would be:
The 'collect-an-item' pop-up during jiggle time in the story mode; it obstructs the view a bit too much (having the ability to turn it off would be nice).
The construction worker behavior. Sometimes they were too lackadaisical and wouldn't walk under any construction item; if the RNG didn't give me a more powerful item to use, it was a bit frustrating.