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Reviews for "Rullo"

interesting game, it gets easier as you solve it. But once you figure out the strategy, the entire game is not challenging.

Surprisiving puzzle game. I would like a option to check or uncheck all numbers. And maybe a 3 option to mark numbers im sure not actives.

Amazing music, great art style with unique yet challenging gameplay.

Excellent puzzle game, with nice music and good level of challenge. The 2-4 mode on 8 by 8 is a good challenge for anyone!

User interface is perhaps too simple. I would seriously welcome the ability to do two more things:

1. Lock cells that have been turned off. At present there is no way to mark the difference between "cells that have been turned off because I knew 100% they needed to be turned off" and "cells that I just turned off a few turns ago as part of an experiment but might need to turn back on again". This is super frustrating.
2. "Flag" cells, regardless of their on/off state. A bit like the "flag" in Minesweeper games that reminds you that that you were thinking something about this cell (how you use it tactically is up to you, but it is basically like a mental sticky note). Classic Minesweeper used the right click to do this and obviously this may not be suitable for an in-browser game. Perhaps "locking" can work on a cycle - unlocked -> locked -> flagged -> unlocked rather than the current system of unlocked -> locked -> unlocked. Since it is rare to want to unlock a cell, this ought not be a big inconveniencefor players.

Both of these additions would make the game more playable, particularly on large grids and on the 2-4 mode. Otherwise I find I need to keep separate notes about which cells I am experimenting with! The grid looks very "samey" so it is hard to keep track of experiments by memory alone.

I love it