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Reviews for "Dead End St"

Really cool game, exactly the type i like ! graphic, sound, difficulty balance, all is good !

Very good game, nice art style, animations and overall feeling. The only thing that I would suggest is to reduce the amount of text.

Epic fight music, while still being that nice blend of playful. I only wish there were a few other tracks to diversify the music a little.

Steady level progression, as well. Rather than being linear, it offers you options from the guns, to how you wish to buff your character. And luckily, you can freely switch between the upgrades of your character, they aren't permanent. So if you feel next level, you need to switch to a more fortified build, you can.

The game rewards you taking on challenges, which is how you acquire the needed points to level up. So that's also a pretty good incentive. I also don't feel cheated in how much money I get per victory, like some other mobile games try to do.

Definitely plenty of replay value. Whether you want to try your luck on harder difficulties, or switch up your weapon loadout and abilities to try a different playstyle. What's important is you find what style works best you, as one skill tree or weapon isn't necessarily superior to the other. You can easily find yourself overwhelmed by the zombies if you're not careful, so experiment.

I would advise you to be careful when purchasing weapon upgrades. Unlike skill points, these are permanent, so only invest in weapons you're confident you'll use later on.

Solid indie game, and definitely a lot of fun.

Needs balancing.

Nice graphics and sounds, cool buffs, great music and award system!

BUT

- Impossible not to take more than 50 damage in normal mode from level 11 onwards. Needs to be set to at least 150. Especially level 15.
- Weapon switch time is too long, renders secondary weapons nearly useless. Needs to be faster in general or at least able to be buffed.
- Challenge mode is great, but combination of helmets, health and regeneration buff leads to hordes of zombies who can't get hit twice because of 1) sheer amount 2) knockback. Therefore lags like hell. Please think of other challenges instead of those. Otherwise impossible to beat levels 7, 9, 13.

Otherwise pretty awesome!

A pretty good game, I enjoyed it quite much. Decent variety of weapons and enemies, and rather interesting and challenging bosses! Also I'm used to having to get stars separately, rather than getting all three on a level in the same run, challenging as well :)

On the down side, I did encounter lag (on Firefox), especially when the screen is flooded with enemies... more lag than reasonable IMHO for the graphics, which are OK, that's it. A reload animation for the guns in the game screen would also be welcome, currently it's clear only if I look at the timer at the bottom. And the difficulty balance seems a little off, I've just finished the main story but there are challenges and stars which are still very difficult, and some of my weapons are hardly upgraded at all. I wonder if the shotguns had better be secondary weapons...