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Reviews for "Mario's Final RPG Ep.2"

fake loading screen, you don't fool me. Great game

Honestly, I'm impressed.

You managed to improve from the 1st episode in every single way. That alone makes me want to continue playing the series. The combat was more fleshed out, more walking and less just pressing space (although, it is a little too linear still), better music choices, better story writing, and more no rules made just to be broken.

My only complaint is that some of these medals you can only get from repeat playthroughs. Like the never get hit one. Enemies have varied attack patterns that you can't tell what they are without just pure memorization. You have to play, memorize, then play again and know when to dodge and when not to.

Other than that, great job.

MetaMike responds:

Thanks for the reviews on both titles ! Any remaining problems with this episode will definitely be flushed out in episode 3. Especially the dodge indicator of what type of moves the enemy is about to execute, I understand the Bowser fight can be a bit unfair and unpredictable. looking forward to your feedback when ep.3 rolls around.

can anyone really give me any advice on how to get perfect hits with mario.I am having a lot of diificulties trying to get perfect hits with him.

Is this supposed to evolve into a full fledged RPG?
I would love to see that.

Good to see a second installment and, as befitting of a sequel, it offers more content than the original and is a noticeable improvement over it as well.

My only suggestion for episode 3 is to make it so, just like with the "Bowser explaining his plan" scene, you have the option to skip every scene (maybe unlockable once you've gone through the game/movie once) with the Enter button so you can go straight to the gameplay. Mainly saying this for the sake of hastening the process of getting medals that require you to take no hits and do perfect hits only during battles.

Aside from that, a minor gripe of mine is that Larry's fireball move objectively is superior to his Shell Spin attack as it deals more damage (3 instead of 2) and requires no usage of an attack meter which can fuck over your attempt of "perfect hits" only . Since it always uses the same button mashing order (NO objections there hahaha), it's easy to "master" once you've done it, well, once.