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Reviews for "Achillia: The Game"

great game but would be better if you could get better weapons and armor instead of just potions.

GuzuLigo responds:

There are few items ahead which could serve as better armor.
For weapons, the game mainly focuses on combo mastering. But, there are few power ups ahead.

Glad you liked the game.

This game is hard for me but I had a lot of fun.

This game is great. The animation is smooth and appealing. The backgrounds fit with the levels.The music fits the game pretty well. The combat is surprisingly complex and difficult. The enemy variation is also surprising. Pretty much everything about this game is great.
I do have two complaints, however. One of those complaints is that it just kind of throws you into the whole game. No explanation or plot. Just a bad guy being seen and then he runs off, and the game starts.
My other complaint actually contributes to one of the things above that I said was a strength of his game. I said that the combat was surprisingly complex and difficult. The reason for the difficult part is that I have no way of upgrading my health or weapon. Ok, there is an item that will increase my damage for a time, but that is temporary. That really became a nuisance on the level that i had to stop on because I wanted to get this review out while it was still under judgement and couldn't play through the whole game because of it. I'd love to see where the game takes this character who I think is named Achilla, but there isn't a way that I can get further because I suck at every game that isn't Bloodborne, which is ironic because Bloodborne is considered hard as fuck by everyone.
I'd like to see a sequel for this game. Possibly with more than one person working on it. Although I said the animation was great, I feel you could use a better style. I did not say make it look like anime. I am sick and god damned tired of that style being everywhere, and it would be best if there was some more originality (just a precaution there). I feel that there could be a shop that you could buy health potions, weapons, upgrades, shit like that. This would make the game still challenging as long as you balance it right. What I am saying is that I want to see more of this and that I feel you should make a sequel. I'm sure that many people will agree with me on that. If you are not one of those people, I guess that's fine. I hope you consider this review if you make a sequel. Thanks for reading.

GuzuLigo responds:

Thanks a lot! That's a review to treasure.
I quite honestly wish I could work with a group of people on a game one day.

Well, the game is well made and entertaining. Though extremely hardd, nigh impossible. I spet quite some hours trying to master it to reach forward, only because I am delusioned enough to do that. As I can see the game has many flaws that way.
Frustrating for me was for example when this big jumping heads that made 12 damege while I only have 20 HP hit me, but the collision calculated two hits in nearly the same moment, propably because the head-thing changed its directon from up to down in that ver moment. It was so close, that I actually could not see a second number damege number sometimes because it was directly behind the first number.
Also the enemies get tougher, would that call for a weapon-system to keep up?
The fightin and her moves was pretty cool. The creatures look annoying, expacially the jumpheads.

GuzuLigo responds:

Probably I should put a guide or something. Your HP Can be upgraded using 25 or more potions. Your attack can be more powerful using X2 item. Also, you could sell items to get better ones.

Hope that helps to enjoy game better.

I'm okay with the game to be hard, but not frustrating.

Since a lot of the reviews pointed out the good in the game, I'm going to point out the problems I had.
- I don't think I can get the super combo to work. The closest thing I have come to find that could be considered a super combo would be when I attempt it: I strike once, fly up into the air, spin attacking and then come back down with a downward strike, which deals 12 damage. As good as that is, it's not enough. I still can't get gold on the level it teaches it to you so I must not be doing it right. You could have include a vision showing what it looks like or a tutorial manual that you can access at the menu to show you step by step how to do it.
- After level 10 (or even earlier), some of the bigger enemies stop getting knocked back by your attacks so you have to stop attacking and dodge (since you didn't put in any way to defend against attacks), but this is sometimes impossible because you place the player in such a small environment that it is often times impossible to dodge (you don't even allow the player to move backwards to areas they've been to in the level if there are no monsters left there).
- I don't think it was a good idea to set up an award system based on how fast you beat a level. There are some variables in this game that are outside of the player's control that can prevent them from getting the gold. For example, going back to the whole "enemies stop getting knocked back", they can just walk away from you while you're in the middle of a combo so you waste time moving toward them again and hitting them. Also, I've gone into levels where the number of enemies will vary, which again adds to the changing degree of difficulty. Basically, you are rewarding players for luck and skill in the later levels rather than pure talent. Right now, I'm about half way through the game at the last volcano level and I can't advance. If I am unable to get the awards on the levels I'm on now, what chance do I have in future levels? Had you added real upgrades that could be earned or bought then I would have the chance to progress. Instead (if a person is not as skilled as necessary to advance) they need to grind on older levels just to get potions to use in the upper levels, which they will use up, either by beating or failing the level, forcing them to go back and replay older levels to get more. At least when you're grinding for experience, you get to keep it.
- I don't see how the move set is supposed to help me at all. Most of them take down just about the same amount of health as a normal combo and they offer nothing else in return except for some of the attacks allowing you to hit flying enemies. You don't give a move to hit enemies on all sides, to hit enemies while you're dodging, to hit from a distance (you can't move even while doing one of these moves without canceling it). What's even worse is that the screw attack could get you out of a rough situation if you are surrounded or cornered except that you include so many enemies in the level, such as the boss volcano level (plus the lava geysers) that you can't get away from all of them and even worse, right after performing it, there's a brief moment where you can't move. (Going back to the boss volcano level, it is super overcrowded to the point that it starts causing lag. As it stands now, the best move that I can do is the basic combo and another strange one I stumbled across, but if I have any chance at succeeding, I need to attack, dodge, move forward, attack, and repeat over and over again until all enemies are dead.

You may think I hate this game, but that's far from true. I want to like this game. I like the art, the music, the mysterious story, and the main character. I just think it could have been executed better.

GuzuLigo responds:

Thanks for sharing your thoughts! There is a lot to talk about there.
I don't really know how to make you a fair answer, so I made you a Video:
https://vimeo.com/165795198

Hope it helps you find the right tricks to enjoy the game better! Also, I guess you'll see why I ended up making game gets more difficult quickly. I actually tried to make next stages less difficult, but more challenging to get 3 stars, so you might not stuck at any... except for final boss. But I hope you'll like it!