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Reviews for "Super Newgrounds Hyper Fighter II"

Is it supposed to be playable? When I select a character - all it does is opening user profile in new tab. Is there supposed to be a fighting game?

''opens zone-SAMA character''

oh......
mah.........
GOD!!!!!!!!!!!!!!!!!!
what im doing with my life

Template88 responds:

Ye.

i already had most of you on my follow list, and about the fighting game, i have no effing idea how to program and i can still make you all into mugen characters... but that's all, mugen is already a fighting game engine, you only personalize it to your liking.

Im a Dumbass for thinking this is an actual fighting game....

Great Artwork though!

Template88 responds:

Thank you

Really love how Tankman handles in this compared to NG rumble. Felt slow as molassas in that game, but here he's got some actual reaction time to really help compete with the faster characters... though I'm still of the belief his grenade needs to be nerfed into the horking ground; That trash is STILL infinite and chains into the gun.

The gun, honestly, was never a problem for me. You can recover out of that stuff after four hits, and it's hardly chip damage either, which in all honesty is meant to punish overly defensive characters anyways. (Especially all of that grappling shit Fulp pulls off) Then again, if you waste your first burst on a couple of pansy bullets, you can find yourself eating a grenade plume if they decided to look down at their keyboard for a minute, leaving you almost totally stuck until they twink you to death.

Red can kiiind of do the same thing, but Caxx can always be swatted midair if you leap into her nyan'ing with a weak kick, totally avoiding Red's low-high nonsense you can't avoid if she descends on you midblock, so your parry game better be strong.

Otherwise, I love how fast the bouts feel in this game, and the addition of an air dash makes everything feel far more fluid; real improvement over the last one! 4.5/5~