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Reviews for "Uncontrollable"

So basically it's This is the Only Level but with a simpler art style and without the elephant. Can't say I'm giving it a good score for originality. Thanks for the medals.

19 was definitely the hardest and i will to admit to just spamming all the keys on the keyboard for most of these haha. but, was pretty fun.

but, there was no way that i would of guessed what i was actually supposed to type for the last level if i didnt look at the cheat sheet. (other then up and down which i guessed) i wanted so bad just to put left and right...

Level 19 Is Where I Stopped

I just couldn't go any further. I love this idea and other games have done this better such as Karoshi:Suicide Salaryman, Tower of Heaven, and The Unfair Platformer. I'll start with the positives though and work my way down.

Again I love the idea of a level changing the rules on you throughout it so you can adapt to it, however my problem wasn't figuring stuff out, it was how the levels were designed. Truthfully once I did figure it out I felt rather silly and it gave me that "Oh" moment, however that mostly stemmed from just running my hand across the keyboard until I saw something happen. That's not clever, that's annoying, but the true annoying thing came with two things.

One was at the catapult level, which I liked the idea of, but came to realize that this little square seems to have less than stellar traction so it would slide, which ended up killing me when I stuck the landing. I wouldn't have a problem with this, but it seems that some levels I have good traction and others I don't either that or this game made me extremely paranoid.

I stopped at Level 19, that was the level of just the level design showing its true colors. Jumping around these spikes is a nightmare. It is best to just imagine an extra spike on each side of the spikes because if your jump isn't pixel perfect then you will die and trying to make this kind of jump within a narrow area with a ceiling while your square is constantly jumping and you have to move it correctly brought me to a boiling point. I noticed in your description that you fixed an error in Level 19, well I'm glad I didn't see it because then I would've been really pissed.

There are extra collectibles along the way, but I stopped caring about those a long time ago. There is no real incentive to get them because if you get them and die you still get to keep them and I don't even know what they do.

The sound effects were passable and the music choice was nice at first, but it just slowly droned on me as I kept going. A variety would have been nice.

The overall presentation of this game is absolutely dull in which case I don't mind usually, but a little bit more flavor would have been nice to make it pop more. The font also could have been a bit bolder to make it easier to read, that's just a nitpick though.

All in all, a fun start, a middle ground with some headache, and an unsatisfying finish.

|| Cheers ||
*Okay Presentation
*Good Music
*Good Sound
*Good Controls
*Great Concept

|| Jeers ||
*Bad Gameplay - Level Design

I got all the metals in about 20 minutes. I feel like that was time well spent, figuring out the controls in order to move was an interesting and original way to play. However, Francky5213 is right, the hint on level 20 is hardly a hint at all, "Command it to move to victory" would have made more sense, and I wouldn't have guessed "flip" was one of the words I needed to use. I say "left" and "right" would make more sense than "flip" and "move," as the latter is far less guessable.

I'd rate 4/5, but I took off 2 stars for forcing me to click an ad on level 11.

Mastergamez responds:

Sorry for inconvenience but we have placed any ad anywhere such that a person has to forcefully click it...

Fairly simple idea for a game. The most fun part was finding out the controls. The most boring part was trying to beat level 7, or at least for me.