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Reviews for "Tower of Destiny"

Upgrades are too expensive, especially from the start. Please make them a little cheaper.

What you've made here is a really solid game with a lot of replay value. The premise is simple and well-implemented, alternating between earning coins and gems during gameplay, then expending them at the upgrade store in order to earn more and climb higher on subsequent trips. Controls couldn't be easier since all that's required is a click of the mouse or tap of the spacebar to jump. It would even make for an excellent one-touch App game! Especially since it's so fast-paced and addictive. Definitely something to consider.

The art style is cute and possesses a bit of a retro vibe. Animations look great and have that same old school charm. I also find the music engaging, one of the few experiences I've enjoyed recently where I wasn't tempted to hit the mute button, and the sound effects are both pleasant and appropriate.

Besides wandering enemies, the traps are many and varied, from spikes and gears to pits of lava, water, and fire. Compounding certain enemies with traps make for particularly devious obstacles, such as projectile weapons and bats. Timing plays a positively enormous role in the game, and it's definitely much more skill-oriented in an age where so many games being cranked out rely too heavily on luck, with only a minimal level of skill being necessary. In my opinion, what you have here is a winning formula.

While I wish that I could do nothing but rave about the quality of Tower of Destiny, there is one surprising and glaring issue that mars an otherwise almost perfect game: LAG. Consistent lag wouldn't even be all that debilitating, but this lag comes in fits and starts, wave after wave for - what appears to be - no good reason. Perhaps the deceptively simple appearance of the game belies its true nature as a CPU siphon. Either way, that lag can be a real killer. And I mean that quite literally. It would be an excellent idea to add a way to lower the graphical quality if it would mean less (or preferably no) lag. I'm not sure what causes it, but it damages the overall gameplay and only seems to get worse the more levels have been completed. Does the game calculate lots of levels in advance, perhaps? Or do the previous levels create the problem? Regardless of the cause, I hope that the lag can ultimately be nullified to make this an even more flawless experience.

Just to sum it all up, the game is a lot of fun! It looks great, plays beautifully, is easy to pick up but takes a while to master. The only real problem exists in the form of on-again, off-again lag that cuts gameplay speed down to about 50% at its worst. Even with the lag this game is bound to be well-loved by many, but if that gets fixed? Well, the sky's the limit!

Thank you for such an incredibly enjoyable gaming experience. Very well done.

Very fun and addicting game.
Amazing job.

Absolutely love it ! well done

fun concept, and not a bad music selection. the jump timing can take a second to get used to, but after a while it's not bad. Overall not a bad game that is fun to play on the fly.