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Reviews for "Turnland"

too bad there are no enemies yet cant wait to fry em with hadesd fireblast/firebolts!

gurigraphics responds:

In the next version already comes the first hater. ^ ^
http://i.imgur.com/tYZ4oPW.gif

What a GREAT demo. Really loved the graphics and mechanics. Music is super cute and catchy.
I cant see anything wrong besides it being short, but I loved it, cant wait to play the full game.

GREAT JOB!

gurigraphics responds:

Thanks. Gradually this gets better.

Nice concept I must admit I had to look on the walkthrough for the 1st level but maybe that was just me being dumb. Take out the sliding that wasnt great also Im I right in saying there is no way to die? Look forward to seeing the actual game.

gurigraphics responds:

Okay. When a request comes two times or more I change. The first phase many has difficulties. I think that I was being dumb.

Cool concept, but horrible execution. The movement is clunky, I don't understand why i need to slide so much. The collision is weird, and really awkward on the final level were I have to jump up the set of stairs (Which is never fun, I suggest ramps).

The interaction with the lasers is confusing, on the first frame of the first level, when i moved the character towards the map viewer, I jumped over 10 or so pixels, and it looked like a glitch. I later found out this is because i touched the laser to the right, and it just looks unpolished. Did I die or just move back over?

The end zone is weird, why not just use a door or something. Use different graphics for the edge lasers than the laser gate that blocks the end zone, they serve different purposes and should reflect that graphically.

I don't understand why the door opens when I touch the nearby map viewer, the door should always be open as long as I've collected the key, which by the way is not properly explained or intuitive.

There is a level where there is a long shaft that leads to the panel beneath me. If there is nothing beneath me I hit the laser and bounce back up. This makes no sense. I suggest changing these lasers to solid platforms that I can walk across, and instead of putting them at the bottom of the screen, put them at the top of the shaft so they are flush with the ground.

gurigraphics responds:

They complain that was slow. Now it's fast. But is sliding too much?
I'll take more than a century to I can please everybody.
But It is easy to solve. Only increase the friction.

(...) Which is never fun, I suggest ramps (...)

It is a solution. Because I can not change the height of the jump.

(...) I later found out this is because i touched the laser to the right, and it just looks unpolished. Did I die or just move back over?(...)

This first step of learning I must improve. Write a trilogy of explanations about the reason for everything.

(...)The end zone is weird, why not just use a door or something. (...)

Because it is very common. Even if they do not like, because they are not accustomed, at least it's different.

(...)Use different graphics for the edge lasers than the laser gate that blocks the end zone, they serve different purposes and should reflect that graphically.(...)

They only block the passage. What changes is just what's on the other side. I do not see why change it. It's a lot of work for little difference.

(...)I don't understand why the door opens when I touch the nearby map viewer (...)

This has also to do with learning. But I do not know if people even want this kind of information, or is it just a gap they found to speak ill.

(...)There is a level where there is a long shaft that leads to the panel beneath me. If there is nothing beneath me I hit the laser and bounce back up. This makes no sense. (...)

It is magnetism of a fantasy world. It is not reality. Nor need make sense. Flying platforms never had sense. Turtles with coins inside also not.

The game is kinda subpar. Dying is handled badly. Ending the level is handled badly. Tutorial is handled badly. Another game already did what you're trying to sell as your game concept, except they didn't make it garbage.
Aside from that, I don't know what to say. Try to make your game original or something, dude.

gurigraphics responds:

Thanks for posting that.