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Reviews for "Blacksmith Lab"

I liked it, was at level 50 in one sitting. some games freeze without the focus, this one does just fine in the background. was printing gold rings all last night and now I'm printing crystal sabers with max everything/level 50 (I'm bored) in the background.

quite a few strategy considerations as well (i.e. dump your cash into upgrades/stock/bank before idling and turn off auto-enchant)

I don't like clicker games very much, but I like THIS game very much! It feels smooth, the concept is nice, and it's fun!

Nice :)

The game is really fun, I've been enjoying it so much, but at level 29, I've maxed both click and auto enchant and, even clicking really fast, I can't complete the 15 steel knife of agility order on the given time. I think you should remove the upgrade level cap or, at least, increse the required time to conclude an order.

Disappointing in that it is that kind of an idle game where it does not matter what kind of numbers go up, and the theme of the game is just a decoration for those numbers. Yeah, you have three progress bars instead of one where you mine the resource in the first progress bar, craft the item from the resource in the second, and enchant it and sell it in the third, but it feels so shallow considering it does not matter what kind of thing you craft outside of 50 missions without any reward or a limited scope of events, and like, why the hell a knife takes several times more resources to make than a sword, and wood is more laborous and expensive to work with than iron or silver?
I would honestly exchange the stock market and venture investments features which do not even relate to the blacksmithing for more kinds of events, more simultaneous events, missions which actually do have some effect on the game, and more sensible balance of resources and productions that does not get bottlenecked at the resource mining stage for anything more complex than a shield.