Disappointing in that it is that kind of an idle game where it does not matter what kind of numbers go up, and the theme of the game is just a decoration for those numbers. Yeah, you have three progress bars instead of one where you mine the resource in the first progress bar, craft the item from the resource in the second, and enchant it and sell it in the third, but it feels so shallow considering it does not matter what kind of thing you craft outside of 50 missions without any reward or a limited scope of events, and like, why the hell a knife takes several times more resources to make than a sword, and wood is more laborous and expensive to work with than iron or silver?
I would honestly exchange the stock market and venture investments features which do not even relate to the blacksmithing for more kinds of events, more simultaneous events, missions which actually do have some effect on the game, and more sensible balance of resources and productions that does not get bottlenecked at the resource mining stage for anything more complex than a shield.