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Reviews for "A Snack in A Castle"

Medals don't work.

I think its best to buy the food drop upgrades first, which really accelerates your progress. Then go for speed I guess.

Since you can keep on playing even after the crown it really feels like some sort of highscore table would've been great here. :)

Good fun though. It may be buggy: you might spawn in the floor occasionally, or freeze when trying to jump over a fireball, and when the items start increasing in number their dynamics seem to wonk up too, but it's good fun at the same time. Challenge increases as the upgrades do, but it doesn't take too long to get through it either. Not bad.

Interesting balance also in how getting hit with rocks is actually to your benefit with regard to speed and size... so you can balance your life and damage to stay agile.

-cd-

great game. Unfortunately, some medals don't work :(

I'll bite and try to give you a useful review.

The game itself is actually good, the mechanics work well, and the gameplay is good with the upgrade system engaging the player to play for longer than a minute. Of course, you should always try to improve yourself, if you want to make games, and who knows, maybe someday become a pro. The worst and most difficult part in making a game, which is coding, and making the game working, is not a problem, since you already proved that you are capable of that. But what this game obviously needs are good graphics and slightly better sound.

Apparently, you are "no budget games", but the beauty of newgrounds is that you don't need budget, you just need to find someone who can work with you. Search for someone who is good at pixel art (pixel art is an instant 5/5 always, every time), ask that person to create some graphics for your game, then search for someone who is good at making video game songs (there is a whole genre here dedicated only to that), and voila, a good game is made. And of course, don't forget about giving credit when credit is due.

Obviously, I assume that you made this game "just because", but you never know when it stops being a hobby, and becomes a lucrative job. It's much better to start with one good game being a hit, than making thousand meh games.

And that's it from me. Now, I'm going to get drunk, because it's weekend.