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Reviews for "Super Dangerous Dungeons"

Seems virtually identical to the original Dangerous Dungeons. Even secret locations are identical. I think there were a few things that were slightly different (other than graphics overhaul) but otherwise basically the same game.

It's a good game though.

AdventureIslands responds:

Well, it IS a remake, after all. Lots of levels follow the same layout as originals. but are edited to be less pain to get through or overhauled to be more interesting. Each dungeon also gets one completely new level, and there is 4th dungeon that was not in the original game at all.

Its actually nice. I thought that it would be boring but i actually enjoyed it. Smooth controls, lovable graphics, cute music, everything is great. Well done. Maybe add more difficulty to this game.

This game is amazing. Great music and great levels throughout, and the time trials give it tons of replay value. Keep it up!

I played Tiny Dangerous Dungeons years ago, and this is a breath of fresh air. Keep up the good work!

It's not just the smooth controls, cute graphics and excellent music (I like the change of tunes when you hit upon a "secret" level) that set this game apart, it's the quality of the level design. Very sneaky, but with a good gradient for the learning curve, and a difficulty level that can be challenging but rarely feels unfair.

Occasionally it's necessary to explore a level for a few lives to work out what's going on, but on the whole most of your deaths feel like it's "your" fault for doing something silly, rather than the game pulling a cruel trick on you. There are no hidden traps on booby-trapped squares, for instance, which is the kind of thing that really irritates me. The traps are blatantly obvious. How to time yourself to get around them might not be!

The collision detection can be quite generous - some parts of your body can survive being touched by a spike for instance. This sounds advantageous to the player but in many ways can work against you - for example, there are some places in between two spinning traps where you can safely sit, the spikes just brushing/safely overlapping your character, while you wait for the right time to jump the second trap. Judging purely by collision avoidance, you might not believe these safe spots are there... on the other hand, once you start looking for such spots, hoping for the game's generosity to come into play, a lot of other tight spots turn out to be (only just) fatal. That's frustrating. I'd almost rather that a tiny brush with a spike proved fatal to remove all doubt!