00:00
00:00
Newgrounds Background Image Theme

GasGrass just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Bad Viking and The Curse of the Mushroom King"

The game had pretty great dialogue, the best I've seen in a while. I didn't enjoy having my inteligence insulted so much but it was better than a constant, "it doesn't work." I enjoyed the puzzles and the objects were easy enough to find, though I don't think I really would've known what to do with the worm had I not read the comments and I did have to use the walkthrough for how to make the egg larger and then what to do with the ingredients. Speaking of the walkthrough, I love that you laid everything out so you could pick and choose what you needed help with, rather than watch a video to the end and possibly miss what you needed altogether. So to recap, dialogue and gameplay were amazing, the visuals were stunning compared to most other point and clicks, the game was great! The reason I'm rating the game at 3.5 though is because I ended up often feeling very stupid from the insults and a couple of the puzzles only seemed great after a bunch of trial and error..

Very nice game you have here! It's reminiscent of the older style of point-and-click flash games with the softer graphics, the off-the-wall puzzles, and item use commentary ("Try to stay focused!")

Unfortunately, it was way too hard. Like someone else said, it wasn't "Time to bust out the critical thinking and use my brain!" hard; instead, it was almost more of a fake difficulty with pixel hunting for vital items and puzzle solutions that weren't just off-the-wall-- many of them were completely illogical. The commentary, while very charming and nostalgic in the beginning, really started grating on nerves after getting seriously stuck on puzzles. Comments like "Ah, logic. Remember what it is?" are less charmingly quirky and more frustrating when inserted into a game that, for example, uses an armadillo for a cannonball. The item combination failure comments in particular were maybe over done: criticizing the players' intelligence in a game that guarantees so many failed combinations is more likely to make the player frustrated than make them laugh.

That said, it's not a bad game-- not at all! Sure, it's got some flaws and could be polished (personally, disregarding everything else, I would speed up the inventory scrolling) but at it's core you've got a well crafted, charmingly quirky game that (like I said) really harkens back to the olden times of flash point-and-click games. The art was beautifully done, character interactions in general were very adorable and endearing, and when the puzzles weren't frustratingly or weirdly obscure-- they were GOOD. Even the ones I got stuck on or frustrated, I ultimately enjoyed. There's something to be said for the point-and-click logic of weirdness and just how satisfying it can be to defeat a truly weird and frustrating puzzle. If a few more puzzles had been true point-and-click logic hard and not unclear, pixel hunt-y, or just down right illogical, they would've been perfect!

At the end of the day, you've got a good game here and I really hope you're proud of it!

RobAlmighty responds:

Thanks for taking the time to write this. We learnt a lot making this (and are certainly proud of it!) and comments like this are really helpful to us. We realise we made some mistakes on the difficulty level but we're confident we will do better next time!

This was a fun little game !

Armadillo.. :"(

This should be T. Warning language. And creator please say you can go to a different location. I was stuck for a bit at the first part because there was sign.