Very nice game you have here! It's reminiscent of the older style of point-and-click flash games with the softer graphics, the off-the-wall puzzles, and item use commentary ("Try to stay focused!")
Unfortunately, it was way too hard. Like someone else said, it wasn't "Time to bust out the critical thinking and use my brain!" hard; instead, it was almost more of a fake difficulty with pixel hunting for vital items and puzzle solutions that weren't just off-the-wall-- many of them were completely illogical. The commentary, while very charming and nostalgic in the beginning, really started grating on nerves after getting seriously stuck on puzzles. Comments like "Ah, logic. Remember what it is?" are less charmingly quirky and more frustrating when inserted into a game that, for example, uses an armadillo for a cannonball. The item combination failure comments in particular were maybe over done: criticizing the players' intelligence in a game that guarantees so many failed combinations is more likely to make the player frustrated than make them laugh.
That said, it's not a bad game-- not at all! Sure, it's got some flaws and could be polished (personally, disregarding everything else, I would speed up the inventory scrolling) but at it's core you've got a well crafted, charmingly quirky game that (like I said) really harkens back to the olden times of flash point-and-click games. The art was beautifully done, character interactions in general were very adorable and endearing, and when the puzzles weren't frustratingly or weirdly obscure-- they were GOOD. Even the ones I got stuck on or frustrated, I ultimately enjoyed. There's something to be said for the point-and-click logic of weirdness and just how satisfying it can be to defeat a truly weird and frustrating puzzle. If a few more puzzles had been true point-and-click logic hard and not unclear, pixel hunt-y, or just down right illogical, they would've been perfect!
At the end of the day, you've got a good game here and I really hope you're proud of it!