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Reviews for "Lectrovolt"

It looks like a very good beta right now. The only sizeable bug I ran into at one point was after I used C to charge-jump, the guy kept charge-jumping after that even when I used a regular jump. It was after I had been trying to charge jump a few times but the charge-jumps weren't working because I was right next to a wall, so I was sorta mashing C for a little bit. And it went back to normal after I used the X charge. A minor bug is that charge-jumps didn't work when I was up against a wall.

Aside from those little things, the controls seemed very responsive and the puzzling was fair. Puzzle difficulty could probably be expanded upon in future levels even without adding new mechanics like enemies or timers on the switches or portals or anything, but if you'd like to add any of those it'd be rad. This is just a personal preference, but I'd recommend making a Metroidvania type giant world rather than individual discrete levels in the full game (which you might have been planning all along anyway); that somehow makes games stand out as more memorable to me. Also I might recommend going easy on using / abusing boundaries of the rooms' camera views to add difficulty (some of the buttons were deliberately obscured from view because of where the boundaries lie or came immediately after a room transition); I felt like it was fair game to do, but I imagine some players would consider it to be a cheap way of making the game difficult. Other minor things would be to make a restart key and save/respawn points in case the guy gets stuck somehow like Zylofan mentioned, and WASD-JK controls for people who use their hands backwards from us (or customizable keys for those crazy European AZERTY keyboards).

Anyway, 4/5 only because it's a short beta and I'll probably have a 5/5 for ya when the full game's posted.

VFHolloway responds:

3p0ch, thanks for the help, I'm really happy you left such a constructive review! Some of the contact points are a little out of line (Honestly, I'm more of a game designer than a coder, I love figuring out how to create the best experience for a gamer than coding the game itself) and the bug report is appreciated. I've written a review for DamonandSky's review above, and it really goes into what I'm aiming for.

Thanks for the review, and please follow me! I love how in-depth you've gone with helping me improve the game; I am a firm believer in games being something someone should enjoy, not an ego-fest by someone who wants to be seen, and I think the game should be ALL about what the gamer enjoys. I would love if you followed me and gave such a fantastic review to the next attempt, with a new level map :) thanks for all the help!

i love it and why not bring on the friendly robot and quest task who need power to get to hard to reach area and activated the lift machine and where enemies who use negative energy to shut down the power station and i get idea use power pulse to shooting the enemies and activated the portable power port in hard reach place or shooting power pulse to wake up the robot to drop the block to move to get it hard reach area or triggered the control the robot to move and block the enemies's path to shut down the power station for short time or making the currency is spark for electric robot to upgrade the software and hardware to unlock the power move and use it to unlock the robot charterer and dress up too

VFHolloway responds:

Thanks paul8246! Honestly, these are all great ideas, but some of them might take ages to code :) I want to make something succinct and simple, and the power level thing is GOLD :p great idea for a HUD display! The electric points thing is a little too Ratchet and Clank for me, and goes back to the whole PS2 platformer thing, a trope in itself lol :/ it's a great collect-a-thon idea, but my coding's not that good yet :) thank you for the review!

Got stuck in a floor panel that turned on while I was passing through it. Couldn't restart section had to restart whole game. Didnt bother playing it a second time.

VFHolloway responds:

hey Zylofan, sorry about that, the coding's still a little buggy. I'm gonna redesign a new set of levels and address everyone's concerns; honestly, I put the game up on Newgrounds to get reviews like this, I need to know what to address :) I'm going to upload another level with some better programming in a few months, please keep an eye out or follow me, pointing out what's wrong with the game is only helping me :)

Very cool game. I like puzzle platformers that show some originality.

VFHolloway responds:

Chris, that means a lot, and it's really appreciated, thank you! Have a look at some other comments, I want to create something gamers would love to play; saying this has originality is a real win for me :) thank you for the support!

Great. Nice music. Good puzzles. I liked it.

VFHolloway responds:

Thanks, i'd love to put something more ambitious online in the same vein; some larger levels, a map function and some more moves :) appreciate the review, thanks again!