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Reviews for "MOBS, INC."

Definately deserves the cup/prize/internets it got. I can see this being something more than it is.

Made it to level 100 :D Good game, wish there were more upgrades.

Damn this game is hard, but damn is it fun. The only real nit-pick I have with this is I would find it a bit more fun if on the fourth verbal warning that you get another shot at it and also have the character be invincible for a couple of seconds ( maybe 1 or 2 ) after you spawn. Still a great game though.

There's a reason I put this as my top vote of December. It's a pure, eclectic kind of fun you can only get from games as polished as these. While I'm sure not everyone'll agree this is the outright BEST of the month, I still hold to it.

The premise is this: what would it be like if MMO dungeons were run like a company? Mobs, Inc. answers that by putting you in the shoes of a lowly minion, as you hack your way through hordes of adventurers in the hopes of earning promotions, which will earn you new abilities. The controls are very simple, with the mouse used as movement and attack, and Q/W/E keys used as your skill slots when they're unlocked. You have a quota; you need to reach a specific level to earn a promotion, otherwise you'll get a warning. 4 warnings, and it's game over.

The game's short, sweet, but at the same time provides an experience that will have you replaying it quite a few times, to see how far you can go. I'm not lying when I say it's definitely a game I'll come back to whenever I'm looking for a quick bit of frenetic action.

When your getting a promotion it looks like "REKT REKT REKT REKT" also everytime you get a promition you should make it so it resets the warnings or more warnings or 1 less warning per promotion.