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Reviews for "Incident:002A"

No dubstep.
0/10.

You must belong to creepy face or die! Good work, but why didn't we see what creepy face guy does after leaving the room?

Kelzad responds:

Because I didn't have an idea on what to do after that. I also worked hard as fuck on the last scene to get it out on time.

0\5 u suk!1!! jk jk
Now back to being serious, interesting idea of two "haunted" agents in search of the subject, but for the end i was expected something more, m8! But basically i get it, deadlines are a pain in the ass, they force you to finish the job in as soon as possible, no matter how much disappointing! The only thing I ask is to improve the action (too slow), and the reaction of the enemies (the agent near the door of the 1°room for example "Idk wot de fuk hapen, but dis live-sh0w its Kulo").
Nice job btw

good work mate another animation from the creepy face guy i really like that character. i dunno much more to say except this animation or part from the animation kinda remind me from a screeshot that showed krinkels years ago from an animation that aparently he didnt finished, did u get some references from dat?

Can't ever have too many of these incidents. :) And it's refreshing with a little motion instead of the customary/static rampage, all in enclosed spaces. It quickly goes there in this one too, but it's a creative start, and it stays creative after that as well. You don't really know what's going on until things start going on... but there's a lot going on when it does! Smooth work; some creative detail along the way. Cracked vision and all.

-cd-