game design philosophy. a treatise on the obvious by sharpnova.
chapter 1: player training
above all, penalize the player just starting out in your game for experimenting by killing them and sending them all the way back to the beginning.
game design philosophy. a treatise on the obvious by sharpnova.
chapter 1: player training
above all, penalize the player just starting out in your game for experimenting by killing them and sending them all the way back to the beginning.