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Reviews for "Trinitas"

Not horrible, everything basically works from a control standpoint, but there's not really any strategy here. The enemy hitboxes are so large and stack on top of each other too quickly. I had to try to miss. Really the issue was that those hitboxes on the enemies' Y-axes are not rigged independently of the Y-axis on the field of play. This means that there's only aiming in a general direction: even if an enemy is "lower" on the playing field the shot will probably hit that enemy first. It takes away quite a bit of target prioritization decisions from the player. Basically they just shoot the closest thing. They rarely have a choice otherwise.

Spell cooldown is often too slow to make it reliable, when you need it to be reliable. Health and speed upgrades made much more the difference here than mana. Health was nice, but if you couldn't kill the enemy in the front of the line fast enough all the others would swarm and kill... even that was a tertiary upgrade priority after upgrading power and speed and the weapon. Become strong enough with the basic firing pattern and one could simply point the mouse in one of two directions and watch the game play itself.

I was thinking from the opening graphic that I'd be juggling three different characters at the same time, different firing types and patterns, swapping characters out if their spells and mana were all used up, with more enemy variety and bosses that had interesting unique attack patterns. That's the game I was hoping to play when I clicked on this. What you have here is functional, but is underwhelming compared even to other games of this type.

grows boring very quickly. polished but lacking something to make me keep wanting to play through the 2nd campaign

An odd one this one. It was real easy until level 7 when the difficulty ramped up something phenomenal. Now a little bit of grinding is okay but it should be spaced out during the course of the game. It should not be a brick wall 20-30 minutes into gameplay. After failing about 7 times, I could afford a couple of upgrades and it went back into being easy again. Until the next level.... *sigh*

The knights are useless. The only enemies I need them to stop are the bomb-layers and they just walk past them. You can't even shoot the bombs they put down.

Also, the game only takes up 60% of the game window (i.e. it doesn't scale), which in turn means I can see enemies appear before they enter the actual game part of the window. I am playing in Firefox but I doubt that's the problem.

The game is fun but too many annoyances have piled up to make it a bad experience overall.

This game had quite the promising start, but becomes incredibly dull towards the end. While I appreciate that the controls weren't any more complex than they needed to be, and the upgrade system was simple and to the point, once you have max speed and power, most levels are solved by holding the mouse at the edge of the screen. The weapon upgrades do not offer a large enough change, I was able to beat the boss of the first campaign with the starter bow and full upgrades, and it only took a little longer than it did with the strongest bow. The skills could also use some readjusting, as the arrow rain was far more useful than the powershot was.

The difficulty of this game was strange. Levels 8 and 9 stand out in particular, as I had a lot of trouble dealing with the horde of bomb dudes that spawn at the start of that level. They have so much health, that until I lost several times and upgraded my strength, speed, and bow, I couldn't stop them from dropping off several bombs, and at the same time, there are the flying dudes that my knights can't help with dealing even more damage. Even after I managed to finally upgrade my stats to the point where I could survive, I still took a lot of damage. In contrast, 90% of the enemies on level 9 died before they even made it on-screen, until the bomb dudes showed up. I think their health needs some readjusting, or at least the player needs another way to deal with them.

The second and third two campaigns seem to offer new gameplay, but it only ends up feeling like a reskin of the first one. There's just not enough to keep my interest after the first 15 levels when the rest just feels the same.