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Reviews for "Foggy Shore"

I find those graphism beautiful ! Unity powa !

I would have prefered to know what consequences should have picking up or throwing to the sea the items on the beach.
Moreover, about the mix of camera displacements the soft music and the hero's moves , it made me think to zelda (ocarina of time), when y ou moved in our old loved Hyrule town ! :)

I hope you'll work for a good serie of this kind !

(Sorry for my english, because I'm not ^^)

the "makes me think/feel" part does not come around the edge. Like the design (graphic, camera, model, sfx) though - very Zelda on N64

So short but I like it. The ending make me feel happy, I don't try other ending yet.

Well, I sure appreciate the artistic intentions behind this game, but I must confess this wasn't as involving to me as A Collection of Eyes or Flawing.

The graphics are not bad, and the sound effects are pretty relaxing, but... I don't know, maybe some more bizarre places to explore (as seen in A Collection of Eyes) or some more environment interactivity would have made it slightly more entertaining. As it stands, I enjoyed the short walk by the beach for a while until I realized it was all the game contained, then I got a bit disappointed.

If, say, there was more than just text to each ending... I don't know, it just feels like the game is unfinished. I enjoyed Flawing and A Collection of Eyes probably because of the exploration factor coupled with the absolutely bizarre surreal atmosphere (complemented by the introspective and sometimes mind boggling text messages that made it even deeper). This game's atmosphere, while not surreal nor bizarre (that is, until we reach the end), looked promising enough, but there isn't really that much exploration to do, the game's linear nature is too obvious from the get go.

So I start out by this cellar thing that I can't get into, run around and get stuck in sand dunes, pick up a bunch of sea stuff for shits and giggles, then come up to this strange floating orange lump that's all "ah yes good I see you have collected junk that's good you should always collect junk when you go places them be memories". Then I was told to forgive myself (for taking crap?) and then it was THE END. Really beautiful graphics (girl's face looked a little weird but that's okay), peaceful music, waves sounded pretty realistic. While the camera angles were rather disorienting, they were neat. A lot of attention to detail, like shadows and footprints. Seems like this was cut way too short. Not nearly enough storyline for it to make any sense.