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Reviews for "Hungry Joe"

so, this is megaman battle network? It's a lot of fun, I've yet to try to make a combo of chips; though, I hope it works.

Kwing responds:

If you look at the Cookbook a lot of this is explained; most of your starting recipes will be of the Narrow use type, which only pair with one other Narrow recipe. As you go through the game, you'll find a handful of Wide recipes that pair with four other recipes. Finally at the end you'll find Universal recipes with the use letter Z. Basically over the course of the game your combos will become larger as you find letters that converge.

I think the medals dont work anymore :/
edit: Yep medals work on chrome :)

Kwing responds:

Medals are now fixed!

................................................................................................BWHAHAHAHAHAHAH

OMFGWTFBBQ!! Whoever thought of mixing those fabulous audio + culinary art + Megaman Battle Network deserve a lifetime free International buffet. Have you been smoking some angel dust or something? LMAO!! >o<

Holy shit. You got the freaking guts to pull this off. I really like this uniqueness of the game!!! >_<

Now, some problems:

- just like Megaman Battle Network 1, the gameplay mechanic is there but things are not so obvious and what not. They polish things up and make sure things are more smooth in later Megaman Battle Network. Most of the time, when I choose the attacks, I don't even know which does what. I choose whatever I can choose the most and just use them. But of course, if you know which recipe does what exactly, you can get strategic. But when things aren't so obvious, players will still stuck on "which does what" rather than flowing with the game and go "let's use this then that". It would be helpful if there is a little help text describing which recipe does what in battle.

- telegraphing: it is a bit hard to tell the behavior of some of the enemy attacks. For example, the flour rolling pin goes through me a few times and I still don't even know what it does.

- polish : what this game lacks right now is polishing department. All the idea are in and well, but if you can polish the game and make the gameplay formal and professional and you put it on Steam, I will probably vote for greenlight. Yeah... so polish it a bit, bro.

-----

Oh, well, that's all I wanna say. Now, I gotta go eat sashimi with ketchup with yogurt with rum and a bit of special powder - yeah, that kinda powder. LOLOL~~~

Kwing responds:

I did consider making it so that if you selected a recipe twice a message would pop up and tell you the nature of the attack. That might be something to add, as I'm still updating the game. I'll see what I can do.

Not all of the recipes' effects are immediately apparent. Checking out their function out of battle is really the best way to understand them, which means some will remain enigmas until you obtain them.

As it turns out, this game was a lot less polished before this - for instance, the recipes didn't have letters on them and didn't dim when selected until someone pointed that out very late in development. I did as much as I could to make the game perfect, but ultimately I only got 2-3 people to test this for me despite all of my begging. Unsurprisingly, there's a lot of fine tuning that's not accounted for.

This made me hungry...

Kwing responds:

Aye, that was the design of the game.

This game is severely lacking in a number of departments. First lack of propoer sounds and music, they hardly fit with the theme of the game. Second, art itself is quite poor, maps are executed hastily without any care for detail, enemies aren't much more than just a stationary image, the graphic quality itself isn't homogeneus; it should be a single kind of art, yet there is no such thing. Also menus are incredibly hard to navigate, considering how everything works with a single button. This should be corrected.

I don't recommend this game.

Kwing responds:

I'm really lost for words on this one, mainly because pretty much everything you said equates to this game being ugly. I really don't see how the foods could NOT be a stationary image... In most games, you see people breathing, or having running animations, but what the heck is a running loop for a bowl of cereal supposed to look like? And how is the art style not homogeneous when everything is pixelated and food-themed?

I know I'm getting way too salty over these reviews but there's really nothing worse than getting a bad review from someone that won't spend more than five minutes on a game that took more than five months to make.