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Reviews for "Kingslayer"

It was fun enough but the sheer cost in time in dying when you can't afford a blessing (which quickly becomes FAR too expensive to realistically afford) is a real fun killer. There's nothing like getting pretty far in the game only to die because clicking your stack of 30 health potions is doing nothing and losing your entire stock of materials and equipment. Simply keeping your levels is nowhere near enough considering how long and tedious it can be to get some items.

Maxiecole responds:

I'm going to experiment with alternative ways to punish dying other than losing all your items. Thanks for the feedback!

Not hard to see what inspired this game, and I love you for making it ^_^

From reading a few other reviews, I know you're reluctant to add materials to the store, but do please at least consider adding coal. I know the game is meant to be grindy but the coal could use some scaling back on that front. One-click fishing could also reduce clicking a fair deal. Along with coal, the area with the silver ore could benefit from a second ore spawn on that screen. Other than those things, a nicely balanced game.

I slayed the king twice. Once at the beach, and once in the castle, but it's still saying I need king status to equip the crown, and there doesn't seem to be anywhere else to go. There's the locked door in the mines, but I was never able to find the key. If this is the end of the game, it feels like kiling the king wasn't that big a deal. Just another mob to fight.

Maxiecole responds:

Thanks!
I actually did consider making coal purchasable, I get that after a while you end up with enough bottles and worms, I'll look into it.
Yeah, one click fishing would be more relaxing. I'll look into it, also meal making as well.
I see your point about the king wasn't too special. Though, I've never been a fan of traditional boss fights, I will see what I can come up with.

You don't need king status to equip the crown. You need a total level of 190.

The King is dead, long live the King!
My reign has begun! This Kingdom needs a strong-arm regime, the nation is lazy and thinking only how to overthrow the ruling ones! From now all weaponry requires special permission directly from the King, otherwise it is officially banned, all not obeying will be hanged at sight! As I said the nation, the peasants are lazy and need to work harder, therefore the taxes will be doubled! I will lead this Kingdom to its Golden Era!

About the game: the idea is very interesting, you really have to plan efficiently your further steps in order to reach your goal. It was already said that maybe the blessing isn't so good idea, but you need it to get rid of the bones. If it would be eliminated, the enemies should not drop bones as well since they are always covering the items dropped by slain opponents, needed for making new items.

The graphics is simple, maybe could be better, but the gameplay fills the gap made by this weakness. Graphics isn't everything.

My biggest complain is the clicking. Many times I wanted for example to mine, not attack, to leave the screen instead of attacking (once the dragon killed me because of that), sometimes you also click for example on a part of the screen to move or on a bird to shoot down, but the character is not moving, once I thought that I got stucked in a cave because of that. Picking up items is also sometimes problematic, you click, click and... nothing. About items: there is also another issue related to it: you need to constantly sell/use bones/feathers/coins to not get into a situation in which you couldn't pick more items being covered by them.

About the dragon area: many times during the fight the graphics started to go crazy, placing some parts of the screen on the ground. These parts stayed there even if you left the area and the only way to get rid of them is to reload the page with the game.

I also encountered a minor bug: if you shoot down a struggling chicken (:-D, great name!) in the moment when another chicken enters the screen you will get a loop of a falling chicken. To get rid of it: just leave the screen.

There is also something weird about the map: if you leave the beach screen with the king, you won't return to the beach, but you will find yourself in front of the castle.

Oh, I was only wondering if the locked door has any purpose for the game?

Nonetheless the game is good, I liked the progress in earning new abilities, making new tools for fishing and hunting, discovering prosperities of new weapons and equipment etc. I also think that this game has a potential for making a sequel with more side-quests maybe. I really enjoyed this game. Keep it up! :-)

Maxiecole responds:

Yeah, I agree the clicking could've been better.
You can see in the top left corner what you are about to click, so that can be used as precision. Although I wish I could make an initiative way to choose what action to perform when multiple entities are colliding each other. I will look into the right-clicking option.

Thanks for the review.

Pros: Innovative idea. Idle quest meets RPG and not just in the name. Fun gameplay if you give it a try.

Cons:

Too slow progress. Killing 25 rats is seriously no fun(the whole idea with blessing is terrible).

You cnat see progress on your skill in invenotry (only your level). I'm mean you kinda can like 96 exp to next level. So am I nearly done or not, because 96 exps left to next level doesn't tell me much

In mining if I have high mining level why cant I get more pieces of ore from single stone?

Really ugly game. Only desciption says what is what.

rose petals + bottle = health potion. bottle + rose petals = error!

Fighting logic. My enemy is level 5 I have level 6 in combat and dagger. I still lose.

Small shop can't sell items for gold or use gold to buy items or materials.

Equiping is ba. No marker showing player that yes your weapon is equipped.

If you are too small on smithing you can't peek how better sword is from dagger. You cant therefore say is it worth to train smittinh or combat.

If you want to be better at minning you can usulally do two things in game : grind at minning(gaining talent exp) or get a better pick ax(money way). You cant buy new pick ax in this game.

A lot of missclicking.

There are probably more problems that I forgot to mention.

Overall:
This game has a future but creator needs to rethink basics of the game. What should leave in the game and what should stay. If it stays how can we make it more fun. It's probably one of the ugliest game in the world but give it a try because there is a potential in it.

Maxiecole responds:

Thanks for calling the game fun.

About the blessing. Nobody's telling you to get one. Just avoid death and you'll be fine. Although eventually you will have enough bones to buy one anyway, just a bonus.

You can see the progress on each skill when you train them. An icon of the skill appears in the upper left corner with progress bars surrounding it, so you can see how much progress you've made percentage-wise. You can also go on the Stats tab and hover over the icon to see exactly how much EXP you need.

You can buy Water bottles and worms in the store. If you were able to buy all the other items/materials in the store, there would be NO POINT in doing anything else than fighting. You could just fight, get coins, buy what you need and repeat.

You can see what you're equipped with by looking on your character and the Character tab.

"You can't therefore say if it's worth to train smithing or combat" The game mainly revolves around training mining, combat and smithing. Considering if it's worth training those two skills is like considering playing the game. I don't really get the complaint about this one. And wouldn't it be obvious a sword is better than a dagger?

" It's probably one of the ugliest game in the world but give it a try because there is a potential in it."
Thx, that's what I thought when I first saw Minecraft in 2010.

its like runescape