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Reviews for "Immense Army"

Let music run to about 4th level. Experienced relief at silence. Realized I was caught in an infinite or effectively infinite loop if the levels go to 300 as comments are suggesting. clicking to stay on top of the power needed to win battles is now all there is as I have each troop type(already.. at 4/300 levels)

It is nice, like graphics and programming and stuff, pro. Surely you can do better if only you had an idea. This isn't quite a game. This is like a display of, what do they call them, assets? Rearranged into a game, these assets could be something fun...

This game doesn't look like it wants us to get all the achievements. I finally completed them nonetheless, but by the time I got there, the nomenclature got completely broken. I couldn't even see how much money and warriors, as numbers gets too large to be shown.

The progression curve is also broken. It gets exponentially easier the more you progress. At the point I'm in, if I spend all my money (which I couldn't even dream of without using an autoclicker), I can go on for at least 100 levels without upgrading again while insta-killing everything on the way.

This could've been a fine idle game, sadly it isn't well balanced and lacks a X10/X100/X1000 upgrade button.

It looks great! I love the animations on the different units, and it has a cute, cartoony style... But there's not enough substance in this. The way you amass resources means you can just push up the level on your mine and then up the amount of damage you do per click. Click damage is relatively cheap, so you'll find that you'll very quickly be able to punch well above your weight so long as your click damage is high enough.
The gameplay quickly becomes repetitive as no new game mechanics are introduced, and you have very little interactivity. There's not much strategy involved either. I'm honestly perplexed as to why this game has such a high rating. Like I said, it looks great, but there's not much else there. I found myself hoping for QTEs after a while, and I think that's a bad sign.

I usually play only the first 10 minutes of this kind of games, but here I made and exception, since there is a very fast progression. It's so fast, that right now I am generating resources faster than I can use them. After writing this review, I will probably have infinite amount of gold and it's physically impossible to buy buildings fast enough to even see the number changing.

Most clicker idlers have this feeling of achieving slow progression, defeating each obstacle takes hours, days or maybe even weeks in later portions of the game. Here there is zero challenge after level 20 or so, I could probably progress even faster if I directed all my attention to this game (it was idling in the background for around two hours to three hours).

While I hate when idle games are quick at the beginning only to become extremely slow later, this one is the opposite and it gives no reason to go back and check how the game is faring after a day or few.

I must say, that this game fails at being an idle game. It have some fun mechanics that differentiates it from the crowd, but at the core, it's rotten and won't make anyone come back too many times, if even once.

Here is the list of improvements I would make (some of them subjective):

1. remove the capture/power slider, it's a neat idea, but it's kind of pointless. Why would I choose power over capture? Another option is to add a system that would make it matter, but I have no idea, it's an idle game, so it shouldn't be complicated.

2. remove the annoying events. Seriously, it's annoying that I lose these slaves for no reason and at the end, it doesn't make any difference. From what I understand, the number of slaves could go to zero if I played long enough without capturing more?

3. change all numbers to the second number after coma, some of these are unreadable at later stages of the game.

4. items, these are poorly implemented, I didn't even felt any fun from obtaining them and I don't know what they all do at total. Battles with items could be marked somehow, it's not that hard to tell which is the one with an item, but it halts the game in order to check the numbers (it's the one with the highest strength).

5. next to "info tab" button should be a "battle screen", in the same place as the one sending us back to management screen when on battle screen.

6. death toll is pointless, as it does nothing, successful battles as well, why would I start a battle that I won't win? Right now it takes me few seconds of waiting to defeat a battle previously on orange difficulty. Show a total number of slaves as well.

7. as mentioned, I produce more than I can use. There is no button to multiply purchases, like x10, x100 and so on. It would be enormously helpful.

8. clicking on all the battles is bothersome as well. Maybe make a button to automatically complete them from lowest to highest, until one that is orange tiered appears?

9. add an option to slow down combat. Now clicking to deal damage is useless, even before combat lasted 0.0001 seconds it wasn't useful.

So, you see, I took all this time to review a clicker game... Probably the most I will spare for a review on Newgrounds in my entire life.

Meh, not much of a game at all, and certainly no strategy in it.