I usually play only the first 10 minutes of this kind of games, but here I made and exception, since there is a very fast progression. It's so fast, that right now I am generating resources faster than I can use them. After writing this review, I will probably have infinite amount of gold and it's physically impossible to buy buildings fast enough to even see the number changing.
Most clicker idlers have this feeling of achieving slow progression, defeating each obstacle takes hours, days or maybe even weeks in later portions of the game. Here there is zero challenge after level 20 or so, I could probably progress even faster if I directed all my attention to this game (it was idling in the background for around two hours to three hours).
While I hate when idle games are quick at the beginning only to become extremely slow later, this one is the opposite and it gives no reason to go back and check how the game is faring after a day or few.
I must say, that this game fails at being an idle game. It have some fun mechanics that differentiates it from the crowd, but at the core, it's rotten and won't make anyone come back too many times, if even once.
Here is the list of improvements I would make (some of them subjective):
1. remove the capture/power slider, it's a neat idea, but it's kind of pointless. Why would I choose power over capture? Another option is to add a system that would make it matter, but I have no idea, it's an idle game, so it shouldn't be complicated.
2. remove the annoying events. Seriously, it's annoying that I lose these slaves for no reason and at the end, it doesn't make any difference. From what I understand, the number of slaves could go to zero if I played long enough without capturing more?
3. change all numbers to the second number after coma, some of these are unreadable at later stages of the game.
4. items, these are poorly implemented, I didn't even felt any fun from obtaining them and I don't know what they all do at total. Battles with items could be marked somehow, it's not that hard to tell which is the one with an item, but it halts the game in order to check the numbers (it's the one with the highest strength).
5. next to "info tab" button should be a "battle screen", in the same place as the one sending us back to management screen when on battle screen.
6. death toll is pointless, as it does nothing, successful battles as well, why would I start a battle that I won't win? Right now it takes me few seconds of waiting to defeat a battle previously on orange difficulty. Show a total number of slaves as well.
7. as mentioned, I produce more than I can use. There is no button to multiply purchases, like x10, x100 and so on. It would be enormously helpful.
8. clicking on all the battles is bothersome as well. Maybe make a button to automatically complete them from lowest to highest, until one that is orange tiered appears?
9. add an option to slow down combat. Now clicking to deal damage is useless, even before combat lasted 0.0001 seconds it wasn't useful.
So, you see, I took all this time to review a clicker game... Probably the most I will spare for a review on Newgrounds in my entire life.