00:00
00:00
Newgrounds Background Image Theme

razeck18 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Iron Sunset"

After 2-3 playthroughs, I finally understand what's going on. At first, I did not understand why do I have to shoot. Yes, the game told me there is a traitor among ourselves and I must shoot. However, without character development, I have no sympathy with the characters I am about to shoot. It is like watching a war movie not from the start, but from the climax when it is about to end. The audience won't have the sympathy with the characters - it feels more like... these people are strangers that I do not care whether they die or not.

In addition, are you monitoring the messages that the players are feeding into your game? I got messages like "@@@@@@@@@@@" and some other meaningless text, and I was confused the first few times as I did not know these are other players' text. In fact, I was thinking, is the game glitching up?

Question: in each playthrough the characters change. There are deer, worm, owl (?), dog (?). Are there any significance toward these changes?

On the other note, I see this is an art game you are pulling off here. Very impressive idea and concept, but watch out for the execution. This execution relies on other players' input could either make the game shine or flop for the next players. (I was confused in the first playthrough so I ended up shooting the monkey cuz he bad mouthed the most among all the characters, and I was still confused after shooting the monkey. The second and third playthrough, I start to understand what message are you trying to deliver.)

The visuals and the music match the tone for this artistic game. I don't have any complain regarding those. Good job with those pixels and piano there.

So all in all, a unique experience you are giving us. Great concept and idea, but I suggest you thinking about the execution part some more as it wasn't until the third playthrough that I understand what message are you trying to deliver in this game.

I absolutely loved the main thing about the game, i just recieved the message in my mail.
The artistic side you brought up with this just blew me away, it's just *sigh*
Words cannot explain how good of a job you did with this...

Also... If there would be a link you the music, that would be divine, i just want to listen to it for a while longer than just shooting a couple lads.

I played these three times and in the third one I got it . Well, I don't speak english , so I left some communists phrases in spanish. Good luck to the next one lol. Interesting concept, original and surprising end. Thanks for take a risk!

I only wish that your message was included in the eventual death email you received :[

Other than that, brilliant experience.

Interesting little concept of involving the players with having to choose who it might be based on the words presented to him and then forcing the player to go through a similar situation.
Also YOU BETTER NOT SPAM ME LIKE YOU SAID!

Verzinsky responds:

I promise mate, i promise... :)