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Reviews for "Duke Dashington"

Good but kinda short game. I'm already in the final world

Pretty good, although the bricks shouldn't be randomized, it makes it too hard than it should be. Also, the character should be a bit smaller.

Cool. I like this!

Pixelated graphics, but nice looking nonetheless, fun music, goes with the tension of the game's fast-paced action. The presentation is not extremely beautiful, but it's good.

Once again, following in Jussi's tradition with alternative-control platformers, this time around you control an explorer that's in a big hurry to pick up ancient treasures from a crumbling temple. Whenever you press a directional button, the character flings himself towards that direction in high speed, and you need to be very quick in order to get past each room in less than 10 seconds. The controls are simple to understand, but still quite different from a regular plaformer.

The stages are designed in such a way that they become pretty easy to complete once you know exactly what to do, but at least in some stages, figuring that out is not that easy. One has to really learn to take advantage of the sceneries, the dashing function and even gravity in order to know how to get past certain obstacles, open ways, etc.

Also, it doesn't hurt that "Nenapmis" is "Simpanen" backwards ;)

My only complaint is that certain stages felt like filler, where what needs to be done to get to the end is redundant and simple, and doesn't pose that much of a challenge. There are, of course, mostly challenging stages here and there, but some felt pretty much like filler.

A fun game with a neat concept, but it definitely benefited from the extra polish when you remade it. The controls don't seem quite as tight here in the original, making some puzzles very painful.

neat game but timing based games really kill my buzz.

That is to say that when you know what you must do, but the challenge is to do it at the PRECISE time to avoid traps, closing doors, moving platforms ect. is very tedious, boring, and frustrating.

These type of "timing" games become a matter of trying it over and over until you get it right, and do not require much skill in the end, it requires patients and memory instead.

just to be clear, i do not mind it being a time trial, i have no problem with completing a task before a deadline, i just do not care for the "challenges" stated above