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Reviews for "Odessa"

I like the ACT part. The shooting part is kind of unnecessary though. You can make the ACT part a Metroid style game.
Good game.

ElPandito responds:

Thanks for the feedback!
Haha, sometimes I hear this, sometimes I hear just the opposite! Hopefully I'll manage to design the game so that players can focus on the game aspect they enjoy most.

While I really enjoyed this game, from the pacing and intuitiveness of the spaceship combat/internal repairs to the side gas runs and scavenging, there are a couple of bugs and tweaks that need to be worked on, such as texture fixes and the inclination of weapons disappearing mid-combat.

Eye-appealing graphics and overall quality make this a great game tho, can't wait for a next patch :D

Actually pretty good game. Sadly I can't really play it fully on a Mac w/ safari.
Maybe add an alternative key to enter the ship. I have TAB activated to cycle between text boxes and when I press it i simply jumps to the URL bar, so I was never able to repair or update the ship. And full screen does not work for me so that's not a workaround. Also more common alternatives for pausing the game would be the P or ESC keys or an actual button on screen. A save option also sounds like a needed improvement. Good graphics! lots of potential.
Yosemite, latest Safari latest flash

ElPandito responds:

Thanks for the feedback!
I can't say I've had the time to test across different platforms at all yet, so these feedbacks are very useful! I'll definitely consider offering different button inputs or switchable control schemes to fix those issues!
Eh, fullscreen doesn't work for you at all? Was there the fullscreen button on-screen when you played?
Yeah, I've been considering the save option for a while, didn't get the time to implement it. Anyway, I feel like the saving system should be balanced with the 'retrys/lives' system, and I might change that so..

This game is outstanding, could definitely use some tweaks here and there, but still, oustanding just simply outstanding, a more diverse weapon system and shopping anything of that kind of nature would make me give a 5 star for you, Good job!

It's a pretty solid game, and I'm not even a big fan of this general genre. The mechanic part was what sold it for me. Having to repair your ship mid-combat is a nerve-wracking experience. Some bugs did annoy me, which is the only reason the score was this low.

When I unequipped the mining laser during a battle and replaced it with the chain gun, the chain gun disappeared after I died. Instead, two more mining lasers took its spot.

On the last level, was it just a bug, or did you really have to be sitting at the right edge of the screen to finish the game? I sat there for a few minutes just blasting away at one repetitive wave of the easiest enemies until I started messing around. Doing that was the only thing that let me finish.

This is just out of curiosity, but is there a reason why you can land on top of the doors? I know that on the second refill mission when you enter the room with the chain gun, you can jump on an invisible ledge above the door, but I couldn't find any others. Is there a secret there that I just didn't find?

ElPandito responds:

Sorry for the (very) late answer! It's so good to read this comment, thank you!

Yeah, I have to shamefully admit some of the code was rushed since this was made in the context of a game jam (I found myself swearing at my own game at times when it switched my guns haha, when I do play through it again at times).

Ha, yeah, the last level got some people confused. So you're supposed to jump onto the platforms and head towards the top-left, where there's like a second floor. Ugh, this level design just makes me sick looking back haha.

Thanks for playing!