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Reviews for "Ribbitation"

There's a few issues that hurt this game, but all of them are fixable. If all of them were addressed, I'd rate this at a 4. Otherwise, good job.

First, as others pointed out, the slow movement of the frog is just brutal. It really slows down the game unnecessarily and makes some of the levels that require a lot of backtracking to be painful.

Second, reading the dark grey on black for the levels and the congratulations at the end is a poor color selection. Please choose a brighter color.

Third, the game is just too short and too easy. I found level 12 to interesting, and the curve up to that point was fine, but then the game just ended. I would have liked several more levels at or above the difficulty of 12.

This isn't "unique" by any stretch of the imagination. All those features you took out--moving while falling, grabbing ladders while falling--they're all innovations created by games over the years. This game reminds me of a really old platformer, and it makes it quite clear exactly why those old games aren't that great!

How the hell are you supposed to do level 9 ? pushing the box off to the left - traps you from the ladder to the walkway if you push the box on the switch.

to the right, keeps the first spike from killing you, but then you don't have anything to keep the walk way up. another ladder, or 2 boxes to maneuver with would work.

Am i just plain missing something ? is there some way to pull the box ?

Pixelulsar responds:

Push the box past the ladder, then use the ladder to climb over the box and push it back onto the button.

Backing up what others have said: This needs to be faster.

Puzzles seemed fine, but holding down an arrow key and waiting is not fun game play, and that's what the majority of it is. 5% working out the puzzle, 5% doing the puzzle, 90% waiting.

Pixelulsar responds:

Thanks for the feedback! I doubled movement speed, so there will be a lot less time spent waiting.

The real challenge here seems to come more from how tedious the playable character's movements are and less from clever puzzle design. I quit after getting stuck on level 11 after I realized I didn't want to make all the same (too slow) movements again.

The no stars are more a reflection on my lack of desire to play the game than any major glaring issues. The graphics are well done and it controls fine, its just that everything that makes it a challenge also makes it kind of an not terribly fun to play game.