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Reviews for "TrapTower"

Maybe this suggestion would break the point of the game but what if you could view your trajectory with a line? That way you would know where you land though it would make the game perhaps too easy.

There's no checkpoints and unlocked characters seem to only be cosmetic, it would be rewarding if you gained gold based on how far up you go and that you could buy upgrades.

Decent game. I've played one other game like this before and the biggest limitation on that end was that you had to go so fast or the game would kill you, which made some parts literally impossible due to rng. On the end of fairness, I give you props, however, there does seem to be a miscommunication as far as the character's hitbox goes, which is to say that the player can actually go through some spikes, lasers, sawblades, etc. While the lenience is nice for allowing progression through otherwise impossible areas, it's disadvantageous to those who might not notice it and know to take advantage of it. As far as rewards are concerned, they are priced a bit too high for what little content this game offers aside from its difficulty but perhaps I'm mistaken as it seems to be meant as a mobile game; something you can pull out of your pocket to kill time. So, for a flash game on computer: eh but for a game on mobile: kudos.
All in all, the game is slightly better than average

It seems to be press x to do everything, and wait to drop down and hopefully avoid spikes on your next jump. Not exactly a deep game but fun for a few minutes at least.

This concept is old. The game itself is not very rewarding. I mean 750 is possible, yeah sure, but what for. It's not like that I will be able to save any cuties or doing some super cool tricks. For instance, there could be a character unlocked at a certain score, and cutscene of he/she/it joining and blablablah stuff like that, sweet! Speaking of characters, the ones here are extremely bland and generic. Additionally, there are a lot of great features for one-button games like this one. For example the jump height, it seems to be fixed which is not too exciting to play along. Others possibilities include bonus button rhytm/combination, streak, interacting traps (which honestly I don't expect though because I believe this game is all about killing traps). Also the physics is bad imo and the control feels clunky. In the end, I must admit it's not fair of me saying all this when trying to be constructive. Best of luck with your future work.

I refuse to give this a 1-star...I completely agree with "PhuckKnuckles" as there had to been some form of cheating for those who managed to reach the 1000+ scores as there is NO WAY to dodge 90% of the spikes at all. I managed barely to obtain ONE medal which happened to be the 200-point medal..and since getting the medal, I'm lucky to make it to 40 and cannot seem to dodge the spikes making it impossible for me to invest anymore time into this game.