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Reviews for "Game.Init()"

I thought it was a cool game. I liked the chat between the creator and subject, thought it was pretty cool. I'm used to these kinds of games, so it didn't take too long for me to complete. Neat game, cool concept to it!

Really cool game, great story and level design, but there's a huge visual bug, when you get higher than half the screen, it freezes for a moment, and also medals don't work, anyway still a geat game :)
PS: Would love to see a sequel!

It's quite nice, quite sleek in design, I think. I like the fact that bloodstains linger on places you've died.
There could be more indication given for when controls are disabled -- a few times I found myself wondering why I couldn't move, only to find that there was more dialogue flowing.

Medals, sadly, don't work. I'm not sure if that's just me, or if it's global, though. I've gotten all 75 stars but have yet to unlock a single medal, even after restarting.

The physics of jumping is quite good, I think. I feel like I recognize the music from somewhere, but I'm not sure where! Either way, it seems rather well made overall. Good job! Perhaps add some more story in future -- this one felt like it was building up to something but had no follow through, I felt.

4/5 in any case!

nice... stuck on 74 stars (missing 2 red circles on 23)

difficulty is okay it's just... it feels like it favours luck instead of skill on many levels...

the only real bug I had in some levels was.... you are on a platform and activated a white circle (by standing close to it) so you jump (of the platform) and the circle disables.... you just lost a jump circle without using it... (lvl 7 first white circle for example)

Also what really is a pita is that you need to time the moving spikes while they're off screen...
you need wait to start running so that in the time you need to get where the problem spike is, it's moved out of the way. I guess lvl 73 needs me to do the same thing, but I don't actually get how to fall down to the bottom right red circle, so I don't now what to time at all...

I liked it :D it was too short and yeah maybe shorten the wait times, where you can't play.
also mention the R key... people that aren't used to the gametype maybe won't know what to do when stuck

can you please explain the logic of spikes killing you if you just walk by them?

only a few games get this right.

btw, having it broken up into levels with a cheesy score at the end cheapens the hell out of the experience. i don't think you understand how much that reduces the ambiance of a game. you should just take them out.

why not let us play while the tutorial dialog is scrolling on some of the levels?

some of the levels have a bug where when you're on the top half of the level you're invisible. so you are like jumping behind some invisible wall.

that final bug was the reason i didn't complete this game.