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Reviews for "Freedom Skies"

Maybe add a bit more customization for the ship itself? Like give it guns for it to have on it's own, maybe allow a custom flag-ship(only one custom ship allowed plus one custom fighter unit) and a more in-depth fighting system such as a large play-field and objectives such as neutralizing enemy bases and ships as well.

Would make the game extremely addicting especially if given an online-competitive element to it as well.

Custom ships, custom stats, custom guns, shields etc. just limited to how much can be customized. But no limit to the strength and abilities you can make custom ships even being able to constantly go back to them and make them better, stronger, even giving skill trees for the commander themselves as they level up to unlock passive abilities, active abilities, even passive upgrades as well to all units would be nice too.

jujaswe responds:

Thanks for the feedback! Really interesting! The features you suggested could make the game become a complex desktop game rather than a simple web game, which is nice. I'll definitely add this to my future projects list.

8/10

Overall, this is not a bad game. It is playable, and the graphics/audio is not bad. It would be nice to have a little more diversity in unit types, a larger map (with a movable camera like in starcraft) and more diverse backgrounds (i.e. land, cities, daytime, nighttime, etc.) Nice work!

Please keep working on this. Ever since I played the similar mobile game, and beat it I have been wanting for another one.

jujaswe responds:

I will :) Thanks!

Very good game. Nice idea.

A few suggesttions though:
-what is the point of advanced ships if they have exactly the same energy price as their lower version? They should be more expensive since they are better
-what not using arrows to move the map instead of using JUST the mouse? It make things easier for the player
-after my adv nergy ship was destroyed, it kept on producing energy. you should check that bug

jujaswe responds:

Thank you for pointing these out. I will look into it. :)